The GCW era runs fine when i remove the sound .lvl from the addon folder, so im assuming that has to be something to do with it.
My ABCgcw Req:
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"gnagcw"
}
REQN
{
"config"
"imp_walk_atat"
"imp_walk_atst"
"rep_walk_atte"
"all_hover_combatspeeder"
}
}
{
REQN
{
"bnk"
"align=2048"
"gnagcw"
}
REQN
{
"config"
"imp_walk_atat"
"imp_walk_atst"
"rep_walk_atte"
"all_hover_combatspeeder"
}
}
Hidden/Spoiler:
// AT Walker Common -ATAT ATST ATTE -------------------------
// AT Walker Engine ATAT ATST ATTE
#ifplatform ps2
..\..\global\effects\eP2_walker_low_lp.wav eng_walker_low_lp -resample ps2 3000
..\..\global\effects\eP2_walker_hi_lp.wav eng_walker_hi_lp -alias ps2 eng_walker_low_lp
..\..\global\effects\eP2_walker_mid_lp.wav eng_walker_mid_lp -resample ps2 12000
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample ps2 16000
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample ps2 16000
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -alias ps2 atst_leg_up02
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -alias ps2 atst_leg_up03
#endifplatform ps2
#ifplatform xbox pc
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050
#endifplatform xbox pc
// AT Walker footsteps PS2 ATTE ATAT ATST
#ifplatform ps2
..\..\global\effects\fs_walker_ps201.wav atst_step01 -resample ps2 16000
..\..\global\effects\fs_walker_ps202.wav atst_step02 -resample ps2 16000
..\..\global\effects\fs_walker_ps203.wav atst_step03 -resample ps2 16000
..\..\global\effects\fs_walker_ps204.wav atst_step04 -alias ps2 atst_step03
..\..\global\effects\fs_walker_ps205.wav atst_step05 -alias ps2 atst_step01
..\..\global\effects\fs_walker_ps206.wav atst_step06 -alias ps2 atst_step02
#endifplatform ps2
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
// ----- AT-AT Weapons -------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_atat_chinBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_atat_headBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_atat_chinBlaster_fire.wav wpn_atat_chinBlaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_atat_headBlaster_fire.wav wpn_atat_headBlaster_fire -resample ps2 16000
#endifplatform ps2
// ----------------------------------------------------------------------------------------------------------
// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_atst_headBlaster_fire.wav wpn_atst_headBlaster_fire -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------
// ATTE Weapons -----------------------------------------------------------------------------------
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_cmbtSpdr_blaster_fire.wav wpn_cmbtSpdr_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_cmbtSpdr_turret_fire.wav wpn_cmbtSpdr_turret_fire -resample ps2 16000
..\..\gcw\effects\eP2_combatSpeeder_hi_lp.wav eng_combatSpeeder_hi_lp -resample ps2 22050
..\..\gcw\effects\eP2_combatSpeeder_mid_lp.wav eng_combatSpeeder_mid_lp -resample ps2 12000
..\..\gcw\effects\eP2_combatSpeeder_low_lp.wav eng_combatSpeeder_low_lp -resample ps2 3000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------
// AT Walker Engine ATAT ATST ATTE
#ifplatform ps2
..\..\global\effects\eP2_walker_low_lp.wav eng_walker_low_lp -resample ps2 3000
..\..\global\effects\eP2_walker_hi_lp.wav eng_walker_hi_lp -alias ps2 eng_walker_low_lp
..\..\global\effects\eP2_walker_mid_lp.wav eng_walker_mid_lp -resample ps2 12000
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample ps2 16000
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample ps2 16000
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -alias ps2 atst_leg_up01
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -alias ps2 atst_leg_up02
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -alias ps2 atst_leg_up03
#endifplatform ps2
#ifplatform xbox pc
..\..\global\effects\eng_walker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_walker_mid_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\eng_walker_low_lp.wav -resample xbox 12000 pc 22050
..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050
#endifplatform xbox pc
// AT Walker footsteps PS2 ATTE ATAT ATST
#ifplatform ps2
..\..\global\effects\fs_walker_ps201.wav atst_step01 -resample ps2 16000
..\..\global\effects\fs_walker_ps202.wav atst_step02 -resample ps2 16000
..\..\global\effects\fs_walker_ps203.wav atst_step03 -resample ps2 16000
..\..\global\effects\fs_walker_ps204.wav atst_step04 -alias ps2 atst_step03
..\..\global\effects\fs_walker_ps205.wav atst_step05 -alias ps2 atst_step01
..\..\global\effects\fs_walker_ps206.wav atst_step06 -alias ps2 atst_step02
#endifplatform ps2
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
// ----- AT-AT Weapons -------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_atat_chinBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_atat_headBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_atat_chinBlaster_fire.wav wpn_atat_chinBlaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_atat_headBlaster_fire.wav wpn_atat_headBlaster_fire -resample ps2 16000
#endifplatform ps2
// ----------------------------------------------------------------------------------------------------------
// ----- ATST Weapons --------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_atst_headBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_atst_headBlaster_fire.wav wpn_atst_headBlaster_fire -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------
// ATTE Weapons -----------------------------------------------------------------------------------
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_cmbtSpdr_blaster_fire.wav wpn_cmbtSpdr_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_cmbtSpdr_turret_fire.wav wpn_cmbtSpdr_turret_fire -resample ps2 16000
..\..\gcw\effects\eP2_combatSpeeder_hi_lp.wav eng_combatSpeeder_hi_lp -resample ps2 22050
..\..\gcw\effects\eP2_combatSpeeder_mid_lp.wav eng_combatSpeeder_mid_lp -resample ps2 12000
..\..\gcw\effects\eP2_combatSpeeder_low_lp.wav eng_combatSpeeder_low_lp -resample ps2 3000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
-- SPA9 - Naboo
-- Common script that shares all setup information
--
ScriptCB_DoFile("setup_teams")
-- Republic Attacking (attacker is always #1)
ALL = 1
IMP = 2
-- These variables do not change
ATT = 1
DEF = 2
function SetupUnits()
ReadDataFile("SIDE\\all.lvl",
"all_inf_pilot",
"all_inf_rifleman",
"all_inf_rifleman_jungle",
"all_fly_xwing_sc",
"all_fly_awing",
"all_fly_gunship_sc",
"all_hover_combatspeeder",
"all_veh_remote_terminal")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_pilot",
"imp_inf_marine",
"imp_inf_rifleman",
"imp_fly_tiefighter_sc",
"imp_fly_tieinterceptor",
"imp_fly_trooptrans",
"imp_walk_atat",
"imp_walk_atst_jungle",
"imp_veh_remote_terminal")
ReadDataFile("dc:SIDE\\tie.lvl",
"tie_fly_z95",
"imp_fly_tiebomber",
"all_fly_ywing_sc",
"all_fly_falcon",
"rep_fly_naboo_starfighter_sc")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_spa_all_beam",
"tur_bldg_spa_all_recoilless",
"tur_bldg_spa_all_chaingun",
"tur_bldg_spa_imp_beam",
"tur_bldg_spa_imp_recoilless",
"tur_bldg_spa_imp_chaingun",
"tur_bldg_chaingun_roof"
)
end
myTeamConfig = {
all = {
team = ALL,
units = 100,
reinforcements = -1,
pilot = { "all_inf_pilot",10},
marine = { "all_inf_rifleman",45},
soldier = { "all_inf_rifleman_jungle",45},
},
imp = {
team = IMP,
units = 120,
reinforcements = -1,
pilot = { "imp_inf_pilot",10},
marine = { "imp_inf_marine",55},
soldier = { "imp_inf_rifleman",55},
}
}
ScriptCB_DoFile("LinkedTurrets")
function SetupTurrets()
--ALL turrets
turretLinkageALL = LinkedTurrets:New{ team = ALL, mainframe = "all-defense",
turrets = {"all_turr_1", "all_turr_2", "all_turr_3", "all_turr_4", "all_turr_5", "all_turr_6"} }
turretLinkageALL:Init()
function turretLinkageALL:OnDisableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.down", IMP)
ShowMessageText("level.spa.hangar.mainframe.def.down", ALL)
BroadcastVoiceOver( "IOSMP_obj_20", IMP )
BroadcastVoiceOver( "AOSMP_obj_21", ALL )
end
function turretLinkageALL:OnEnableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.up", IMP)
ShowMessageText("level.spa.hangar.mainframe.def.up", ALL)
BroadcastVoiceOver( "IOSMP_obj_22", IMP )
BroadcastVoiceOver( "AOSMP_obj_23", ALL )
end
--IMP turrets
turretLinkageIMP = LinkedTurrets:New{ team = IMP, mainframe = "imp-defense",
turrets = {"imp_turr_1", "imp_turr_2", "imp_turr_3", "imp_turr_4", "imp_turr_5", "imp_turr_6"} }
turretLinkageIMP:Init()
function turretLinkageIMP:OnDisableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.down", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.down", IMP)
BroadcastVoiceOver( "IOSMP_obj_21", IMP )
BroadcastVoiceOver( "AOSMP_obj_20", ALL )
end
function turretLinkageIMP:OnEnableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.up", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.up", IMP)
BroadcastVoiceOver( "IOSMP_obj_23", IMP )
BroadcastVoiceOver( "AOSMP_obj_22", ALL )
end
end
-- adjust extents to fit cap ship
function ScriptPreInit()
SetWorldExtents(9000)
ScriptPreInit = nil
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Designers, this line *MUST* be first!
ReadDataFile("ingame.lvl")
SetMinFlyHeight(-1800)
SetMaxFlyHeight(1800)
SetMinPlayerFlyHeight(-1800)
SetMaxPlayerFlyHeight(1800)
SetAIVehicleNotifyRadius(100)
SetAIDifficulty(10, 12, "hard")
ReadDataFile("sound\\spa.lvl;spa1gcw")
ReadDataFile("dc:sound\\gna.lvl;gnagcw")
ScriptCB_SetDopplerFactor(0.4)
ScaleSoundParameter("tur_weapons", "MinDistance", 3.0);
ScaleSoundParameter("tur_weapons", "MaxDistance", 3.0);
ScaleSoundParameter("tur_weapons", "MuteDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MinDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MaxDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MuteDistance", 3.0);
ScaleSoundParameter("explosion", "MaxDistance", 5.0);
ScaleSoundParameter("explosion", "MuteDistance", 5.0);
SetupUnits()
SetupTeams(myTeamConfig)
-- Level Stats
ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 4) -- 1x2 (1 pair of legs)
AddWalkerType(2, 2) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 2) -- 3x2 (3 pairs of legs)
local weaponCnt = 250
local guyCnt = 32
SetMemoryPoolSize("Aimer", 800)
SetMemoryPoolSize("AmmoCounter", 1400)
SetMemoryPoolSize("BaseHint", 89)
SetMemoryPoolSize("Combo::DamageSample", 0)
SetMemoryPoolSize("CommandFlyer", 4)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("SoldierAnimation", 600)
SetMemoryPoolSize("EnergyBar", 1400)
SetMemoryPoolSize("EntityCloth", 0)
SetMemoryPoolSize("EntityDroid", 0)
SetMemoryPoolSize("EntityDefenseGridTurret", 0)
SetMemoryPoolSize("EntityHover", 6)
SetMemoryPoolSize("EntityFlyer", 100)
SetMemoryPoolSize("EntityLight", 300)
SetMemoryPoolSize("EntityRemoteTerminal", 12)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 180)
SetMemoryPoolSize("MountedTurret", 150)
SetMemoryPoolSize("EntityPortableTurret", 20)
SetMemoryPoolSize("Navigator", 200)
SetMemoryPoolSize("Obstacle", 135)
SetMemoryPoolSize("PathNode", 80)
SetMemoryPoolSize("PathFollower", 200)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 2200)
SetMemoryPoolSize("ParticleTransformer::ColorTrans" , 2200)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 2200)
SetMemoryPoolSize("RedShadingState", 100)
SetMemoryPoolSize("TentacleSimulator", 0)
SetMemoryPoolSize("TreeGridStack", 240)
SetMemoryPoolSize("UnitAgent", 600) -- guyCnt*2
SetMemoryPoolSize("UnitController", 500)
SetMemoryPoolSize("Weapon", 1400)
SetSpawnDelay(10.0, 0.25)
-- do any pool allocations, custom loading here
if myScriptInit then
myScriptInit()
myScriptInit = nil
end
ReadDataFile("dc:GNA\\spa_sky.lvl", "end")
ReadDataFile("dc:GNA\\GNA.lvl", myGameMode)
SetDenseEnvironment("false")
SetParticleLODBias(15000)
-- Sound Stats
local voiceSlow = OpenAudioStream("sound\\global.lvl", "spa1_objective_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
local voiceQuick = OpenAudioStream("sound\\global.lvl", "imp_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_quick", voiceQuick)
-- OpenAudioStream("sound\\spa.lvl", "spa1_objective_vo_slow")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\spa.lvl", "spa")
OpenAudioStream("sound\\spa.lvl", "spa")
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)
SetOutOfBoundsVoiceOver(ALL, "allleaving")
SetOutOfBoundsVoiceOver(IMP, "impleaving")
SetAmbientMusic(ALL, 1.0, "all_spa_amb_start", 0,1)
SetAmbientMusic(ALL, 0.99, "all_spa_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.1,"all_spa_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_spa_amb_start", 0,1)
SetAmbientMusic(IMP, 0.99, "imp_spa_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.1,"imp_spa_amb_end", 2,1)
SetVictoryMusic(ALL, "all_spa_amb_victory")
SetDefeatMusic (ALL, "all_spa_amb_defeat")
SetVictoryMusic(IMP, "imp_spa_amb_victory")
SetDefeatMusic (IMP, "imp_spa_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
-- SetSoundEffect("BirdScatter", "birdsFlySeq1")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
-- Camera Stats
SetAttackingTeam(IMP)
-- Internal Alliance hangar
-- this shot is bad, needs to be fixed
AddCameraShot(-0.049495, 0.003922, -0.995646, -0.078892, 24.992880, -22.995819, -1025.940186);
--Flag shot
AddCameraShot(0.546201, 0.047743, 0.833116, -0.072822, 402.610260, -105.474068, -55.044727);
--Internal Imperial hangar
AddCameraShot(0.988295, -0.091070, 0.121873, 0.011230, 33.932011, 10.868500, 1567.624146);
-- Imperial ship overall
AddCameraShot(-0.380690, 0.021761, -0.922940, -0.052756, 1351.167236, 188.651230, -10.971837);
-- Alliance ship overall
AddCameraShot(0.941014, -0.051715, 0.333887, 0.018349, 1053.546143, 188.651230, -51.276745);
AddLandingRegion("all-CP1Con")
AddLandingRegion("imp-CP1Con")
end
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
-- SPA9 - Naboo
-- Common script that shares all setup information
--
ScriptCB_DoFile("setup_teams")
-- Republic Attacking (attacker is always #1)
ALL = 1
IMP = 2
-- These variables do not change
ATT = 1
DEF = 2
function SetupUnits()
ReadDataFile("SIDE\\all.lvl",
"all_inf_pilot",
"all_inf_rifleman",
"all_inf_rifleman_jungle",
"all_fly_xwing_sc",
"all_fly_awing",
"all_fly_gunship_sc",
"all_hover_combatspeeder",
"all_veh_remote_terminal")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_pilot",
"imp_inf_marine",
"imp_inf_rifleman",
"imp_fly_tiefighter_sc",
"imp_fly_tieinterceptor",
"imp_fly_trooptrans",
"imp_walk_atat",
"imp_walk_atst_jungle",
"imp_veh_remote_terminal")
ReadDataFile("dc:SIDE\\tie.lvl",
"tie_fly_z95",
"imp_fly_tiebomber",
"all_fly_ywing_sc",
"all_fly_falcon",
"rep_fly_naboo_starfighter_sc")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_spa_all_beam",
"tur_bldg_spa_all_recoilless",
"tur_bldg_spa_all_chaingun",
"tur_bldg_spa_imp_beam",
"tur_bldg_spa_imp_recoilless",
"tur_bldg_spa_imp_chaingun",
"tur_bldg_chaingun_roof"
)
end
myTeamConfig = {
all = {
team = ALL,
units = 100,
reinforcements = -1,
pilot = { "all_inf_pilot",10},
marine = { "all_inf_rifleman",45},
soldier = { "all_inf_rifleman_jungle",45},
},
imp = {
team = IMP,
units = 120,
reinforcements = -1,
pilot = { "imp_inf_pilot",10},
marine = { "imp_inf_marine",55},
soldier = { "imp_inf_rifleman",55},
}
}
ScriptCB_DoFile("LinkedTurrets")
function SetupTurrets()
--ALL turrets
turretLinkageALL = LinkedTurrets:New{ team = ALL, mainframe = "all-defense",
turrets = {"all_turr_1", "all_turr_2", "all_turr_3", "all_turr_4", "all_turr_5", "all_turr_6"} }
turretLinkageALL:Init()
function turretLinkageALL:OnDisableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.down", IMP)
ShowMessageText("level.spa.hangar.mainframe.def.down", ALL)
BroadcastVoiceOver( "IOSMP_obj_20", IMP )
BroadcastVoiceOver( "AOSMP_obj_21", ALL )
end
function turretLinkageALL:OnEnableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.up", IMP)
ShowMessageText("level.spa.hangar.mainframe.def.up", ALL)
BroadcastVoiceOver( "IOSMP_obj_22", IMP )
BroadcastVoiceOver( "AOSMP_obj_23", ALL )
end
--IMP turrets
turretLinkageIMP = LinkedTurrets:New{ team = IMP, mainframe = "imp-defense",
turrets = {"imp_turr_1", "imp_turr_2", "imp_turr_3", "imp_turr_4", "imp_turr_5", "imp_turr_6"} }
turretLinkageIMP:Init()
function turretLinkageIMP:OnDisableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.down", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.down", IMP)
BroadcastVoiceOver( "IOSMP_obj_21", IMP )
BroadcastVoiceOver( "AOSMP_obj_20", ALL )
end
function turretLinkageIMP:OnEnableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.up", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.up", IMP)
BroadcastVoiceOver( "IOSMP_obj_23", IMP )
BroadcastVoiceOver( "AOSMP_obj_22", ALL )
end
end
-- adjust extents to fit cap ship
function ScriptPreInit()
SetWorldExtents(9000)
ScriptPreInit = nil
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Designers, this line *MUST* be first!
ReadDataFile("ingame.lvl")
SetMinFlyHeight(-1800)
SetMaxFlyHeight(1800)
SetMinPlayerFlyHeight(-1800)
SetMaxPlayerFlyHeight(1800)
SetAIVehicleNotifyRadius(100)
SetAIDifficulty(10, 12, "hard")
ReadDataFile("sound\\spa.lvl;spa1gcw")
ReadDataFile("dc:sound\\gna.lvl;gnagcw")
ScriptCB_SetDopplerFactor(0.4)
ScaleSoundParameter("tur_weapons", "MinDistance", 3.0);
ScaleSoundParameter("tur_weapons", "MaxDistance", 3.0);
ScaleSoundParameter("tur_weapons", "MuteDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MinDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MaxDistance", 3.0);
ScaleSoundParameter("Ordnance_Large", "MuteDistance", 3.0);
ScaleSoundParameter("explosion", "MaxDistance", 5.0);
ScaleSoundParameter("explosion", "MuteDistance", 5.0);
SetupUnits()
SetupTeams(myTeamConfig)
-- Level Stats
ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 4) -- 1x2 (1 pair of legs)
AddWalkerType(2, 2) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 2) -- 3x2 (3 pairs of legs)
local weaponCnt = 250
local guyCnt = 32
SetMemoryPoolSize("Aimer", 800)
SetMemoryPoolSize("AmmoCounter", 1400)
SetMemoryPoolSize("BaseHint", 89)
SetMemoryPoolSize("Combo::DamageSample", 0)
SetMemoryPoolSize("CommandFlyer", 4)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("SoldierAnimation", 600)
SetMemoryPoolSize("EnergyBar", 1400)
SetMemoryPoolSize("EntityCloth", 0)
SetMemoryPoolSize("EntityDroid", 0)
SetMemoryPoolSize("EntityDefenseGridTurret", 0)
SetMemoryPoolSize("EntityHover", 6)
SetMemoryPoolSize("EntityFlyer", 100)
SetMemoryPoolSize("EntityLight", 300)
SetMemoryPoolSize("EntityRemoteTerminal", 12)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 180)
SetMemoryPoolSize("MountedTurret", 150)
SetMemoryPoolSize("EntityPortableTurret", 20)
SetMemoryPoolSize("Navigator", 200)
SetMemoryPoolSize("Obstacle", 135)
SetMemoryPoolSize("PathNode", 80)
SetMemoryPoolSize("PathFollower", 200)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 2200)
SetMemoryPoolSize("ParticleTransformer::ColorTrans" , 2200)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 2200)
SetMemoryPoolSize("RedShadingState", 100)
SetMemoryPoolSize("TentacleSimulator", 0)
SetMemoryPoolSize("TreeGridStack", 240)
SetMemoryPoolSize("UnitAgent", 600) -- guyCnt*2
SetMemoryPoolSize("UnitController", 500)
SetMemoryPoolSize("Weapon", 1400)
SetSpawnDelay(10.0, 0.25)
-- do any pool allocations, custom loading here
if myScriptInit then
myScriptInit()
myScriptInit = nil
end
ReadDataFile("dc:GNA\\spa_sky.lvl", "end")
ReadDataFile("dc:GNA\\GNA.lvl", myGameMode)
SetDenseEnvironment("false")
SetParticleLODBias(15000)
-- Sound Stats
local voiceSlow = OpenAudioStream("sound\\global.lvl", "spa1_objective_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
local voiceQuick = OpenAudioStream("sound\\global.lvl", "imp_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_quick", voiceQuick)
-- OpenAudioStream("sound\\spa.lvl", "spa1_objective_vo_slow")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\spa.lvl", "spa")
OpenAudioStream("sound\\spa.lvl", "spa")
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)
SetOutOfBoundsVoiceOver(ALL, "allleaving")
SetOutOfBoundsVoiceOver(IMP, "impleaving")
SetAmbientMusic(ALL, 1.0, "all_spa_amb_start", 0,1)
SetAmbientMusic(ALL, 0.99, "all_spa_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.1,"all_spa_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_spa_amb_start", 0,1)
SetAmbientMusic(IMP, 0.99, "imp_spa_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.1,"imp_spa_amb_end", 2,1)
SetVictoryMusic(ALL, "all_spa_amb_victory")
SetDefeatMusic (ALL, "all_spa_amb_defeat")
SetVictoryMusic(IMP, "imp_spa_amb_victory")
SetDefeatMusic (IMP, "imp_spa_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
-- SetSoundEffect("BirdScatter", "birdsFlySeq1")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
-- Camera Stats
SetAttackingTeam(IMP)
-- Internal Alliance hangar
-- this shot is bad, needs to be fixed
AddCameraShot(-0.049495, 0.003922, -0.995646, -0.078892, 24.992880, -22.995819, -1025.940186);
--Flag shot
AddCameraShot(0.546201, 0.047743, 0.833116, -0.072822, 402.610260, -105.474068, -55.044727);
--Internal Imperial hangar
AddCameraShot(0.988295, -0.091070, 0.121873, 0.011230, 33.932011, 10.868500, 1567.624146);
-- Imperial ship overall
AddCameraShot(-0.380690, 0.021761, -0.922940, -0.052756, 1351.167236, 188.651230, -10.971837);
-- Alliance ship overall
AddCameraShot(0.941014, -0.051715, 0.333887, 0.018349, 1053.546143, 188.651230, -51.276745);
AddLandingRegion("all-CP1Con")
AddLandingRegion("imp-CP1Con")
end
The munge error log:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 5 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 6 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 15 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 16 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 17 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 18 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 19 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 20 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 22 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 23 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 24 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 25 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 26 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 27 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 29 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 30 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 31 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 32 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 33 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 34 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 36 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 37 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 38 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 41 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias vehicle_chaingun_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 43 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 44 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 55 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_mainBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 56 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_missleLauncher_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 57 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 58 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 59 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_hi_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 16 and 17 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 18 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 19 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 20 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 21 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 22 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 23 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 24 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 39 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 40 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 41 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 42 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 43 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 44 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 46 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 47 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 48 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 49 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 50 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 51 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 53 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 54 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 55 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 56 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 57 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 58 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 60 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 61 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 62 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 67 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atat_chinBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 68 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atat_headBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 78 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atst_headBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 86 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias vehicle_chaingun_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 88 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 89 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 99 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_cmbtSpdr_blaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 100 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_cmbtSpdr_turret_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 101 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_hi_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 102 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 103 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_GNA\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_GNA\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
1 Errors 0 Warnings
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_GNA\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 5 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 6 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 15 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 16 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 17 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 18 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 19 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 20 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 22 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 23 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 24 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 25 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 26 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 27 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 29 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 30 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 31 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 32 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 33 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 34 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 36 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 37 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 38 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 41 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias vehicle_chaingun_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 43 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 44 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 55 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_mainBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 56 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_missleLauncher_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 57 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 58 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 3 and 59 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_hi_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnacw.sfx
soundflmunge.exe : Warning : Files line 16 and 17 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 18 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_walker_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 19 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 20 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 21 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 22 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 23 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 24 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 39 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 40 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 41 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 42 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 43 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 44 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 46 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 47 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 48 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 49 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 50 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 51 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 53 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 54 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 55 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 56 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 57 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 58 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 60 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 61 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 62 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 67 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atat_chinBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 68 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atat_headBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 78 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_atst_headBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 86 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias vehicle_chaingun_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 88 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 89 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 99 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_cmbtSpdr_blaster_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 100 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias wpn_cmbtSpdr_turret_fire
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 101 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_hi_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 102 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_mid_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Warning : Files line 16 and 103 reference the same source file c:\windows\media\chord.wav. eng_walker_hi_lp will alias eng_combatSpeeder_low_lp
- while munging C:\BF2_ModTools\data_GNA\Sound\worlds\gna\gnagcw.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_GNA\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_GNA\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_GNA\Sound\shell\shell.sfx

