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Removing Droid Explosions [Solved]

Posted: Fri Nov 06, 2009 7:01 pm
by Havoc 526
What is the secret to removing the droid's ability to explode when killed? Do I change the health type to human, remove the ExplosionName code, or is there something else?

Re: Droid Explosions....DO NOT WANT!

Posted: Fri Nov 06, 2009 7:03 pm
by AQT
I'm assuming you are editing the stock CIS side? If so, look in the cis_inf_default ODF; it should be self-explanatory.

Re: Droid Explosions....DO NOT WANT!

Posted: Fri Nov 06, 2009 7:04 pm
by DarthD.U.C.K.
this line

Code: Select all

ChunkFrequency              = 0.0
removes the ability to explode

Re: Droid Explosions....DO NOT WANT! [solved!...yay!]

Posted: Fri Nov 06, 2009 8:09 pm
by Havoc 526
Thank you very much guys! YOU ARE GUYS ARE GENIUS! Thank you. Droids are now just slumping over dead, like they did in the movies.