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Re: The MOD/MAP Idea thread
Posted: Fri Sep 17, 2010 5:54 pm
by acryptozoo
Telerath could be done with some naboo props and a kashyyyk/yavin'y enviroment
unless you can model
Re: The MOD/MAP Idea thread
Posted: Fri Sep 17, 2010 7:11 pm
by SW_elite
I didnt mean different sides for each map, I ment make custom sides and use them for all the maps.
I rekon we have to make a decision here! For the maps we can't do, what will we do? We might have to end up using some custom made props, or as some have suggested, a mix of props.
And I had a think about the sides. I don't think we should reskin the sides, but instead just have some totaly new troops. So we would add probably 1-3 new troops to the old sides. This makes it a bit easier for us, and we get to add some totaly new troops to the mix! In the end that means 4-12 new troops that were adding to these maps...
So! What do you guys think about that?
@ General Mitch - Can we use your Jedi Temple? Maybe you could change it a bit to suit Mustafar?
@ acryptozoo - Yes, most of us can model I think... Well, I can.
Re: The MOD/MAP Idea thread
Posted: Fri Sep 17, 2010 8:56 pm
by genaral_mitch
SW_elite wrote:@ General Mitch - Can we use your Jedi Temple? Maybe you could change it a bit to suit Mustafar?
SERIOUSLY? It looks nothing at all like Mustafar, not even if you reskin every prop.
Re: The MOD/MAP Idea thread
Posted: Fri Sep 17, 2010 9:45 pm
by SW_elite
Well could we use it as coruscant?
Re: The MOD/MAP Idea thread
Posted: Sat Sep 18, 2010 4:08 am
by Slime615
For the sides, we should devinatly have a melee unit, using a viroswod... Maybe use some of the non jedi hero weapons? Remote rocket, flamethrower, sniper-pistol?
Do you want me to design them, as I can't make a map...? I still want to be part of group...
I like to think I am ok at skining...
I made a Darth Malgus once....
Re: The MOD/MAP Idea thread
Posted: Sat Sep 18, 2010 4:33 am
by SW_elite
I'm not sure what you mean by design them, because the're all already made... And besides, most if not all of those weapons are way to over powering. I think we go for new models with new effects!
Re: The MOD/MAP Idea thread
Posted: Sat Sep 18, 2010 8:17 pm
by genaral_mitch
Um... I'll think about Jedi Temple but I will contribute Mygeeto for sure if this mod gets going.
Re: The MOD/MAP Idea thread
Posted: Sun Sep 19, 2010 12:40 am
by acryptozoo
genaral_mitch wrote:Um... I'll think about Jedi Temple but I will contribute Mygeeto for sure if this mod gets going.
you can take my spot for mygeeto
anyways my hands are full wit hthe maps im working on
Re: The MOD/MAP Idea thread
Posted: Sun Sep 19, 2010 2:49 am
by SW_elite
So I'll continue with my maps I'm working on, and general mitch has done mygeeto.
Re: The MOD/MAP Idea thread
Posted: Tue Sep 21, 2010 4:43 am
by [TFA]Padawan_Fighter
Y'know, it'd be pretty cool if someone made a unit(s) designed specifically for testing out the layout of maps. Maybe like a jet/jump pack that's fast and can go long distances, high speed, etc...
*EDIT* Hmm...one more post and I'm going to be evil.
*EDIT* Yep, evil now. :maulsaber:
Re: The MOD/MAP Idea thread
Posted: Tue Sep 21, 2010 9:07 am
by THEWULFMAN
not to burst your bubble, but, Vyse already made a jedi temple map, it was good.
Re: The MOD/MAP Idea thread
Posted: Wed Sep 22, 2010 2:02 am
by SW_elite
That dosent matter, just as long as there different maps.
Re: The MOD/MAP Idea thread
Posted: Wed Sep 22, 2010 7:12 am
by THEWULFMAN
SW_elite wrote:That dosent matter, just as long as there different maps.
Yeah, i guess so, i just figured people would want to make a new map, not a rehashing of a previous map....
Re: The MOD/MAP Idea thread
Posted: Wed Sep 22, 2010 10:32 pm
by Press_Tilty
[TFA]Padawan_Fighter wrote:Y'know, it'd be pretty cool if someone made a unit(s) designed specifically for testing out the layout of maps. Maybe like a jet/jump pack that's fast and can go long distances, high speed, etc...
*EDIT* Hmm...one more post and I'm going to be evil.
*EDIT* Yep, evil now. :maulsaber:
That'd be really easy. Like really easy.
Re: The MOD/MAP Idea thread
Posted: Thu Sep 23, 2010 5:15 am
by Sky_216
Press_Tilty wrote:[TFA]Padawan_Fighter wrote:Y'know, it'd be pretty cool if someone made a unit(s) designed specifically for testing out the layout of maps. Maybe like a jet/jump pack that's fast and can go long distances, high speed, etc...
*EDIT* Hmm...one more post and I'm going to be evil.
*EDIT* Yep, evil now. :maulsaber:
That'd be really easy. Like really easy.
Fake console - jet jump high speed. Faster to do.
Re: The MOD/MAP Idea thread
Posted: Thu Sep 23, 2010 4:33 pm
by Press_Tilty
But then you'd have to do it everytime.
Re: The MOD/MAP Idea thread
Posted: Thu Sep 23, 2010 4:39 pm
by acryptozoo
Press_Tilty wrote:But then you'd have to do it everytime.
true but it takes like 2 seconds if you know where there located on FC
how much ae you testing maps lol
Re: The MOD/MAP Idea thread
Posted: Thu Sep 23, 2010 6:20 pm
by Press_Tilty
SW_elite, can you see if the mods will give us a separate forum?
Also, I'm thinking I'll use Skelltor's sides (with a few of my units) when he releases them...assuming thats okay with him. Does that work?
Also, I'm making Hoth: Crater.
Re: The MOD/MAP Idea thread
Posted: Thu Sep 23, 2010 6:29 pm
by Xavious
Press_Tilty wrote:SW_elite, can you see if the mods will give us a separate forum?
For a project that has barely started and has little to no original ideas, and no visible progress?
Highly doubtful.
Re: The MOD/MAP Idea thread
Posted: Thu Sep 23, 2010 6:46 pm
by Press_Tilty
It's hard to organize without a thread-I don't want to be spamming up this thread.