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Envmapping tut

Posted: Fri Aug 21, 2009 6:53 am
by CodaRez
Is there anything extra in envmapping? other than making it go through Meshtools 4?

On another note, is ther a difference in envmap compared to glossmapping and chrome in the edit flags grid?

Re: Envmapping tut

Posted: Fri Aug 21, 2009 9:49 am
by DarthD.U.C.K.
1. no

2. yes, the number :P
if you are refering to the effect, yes there is a difference between envmap and glossmap which should be obvious (but i think the chromeflag is the envemapflag of repsharpshooters meshtool)

Re: Envmapping tut

Posted: Fri Aug 21, 2009 10:36 am
by CodaRez
So you just run the texture through the meshtool and "voila" envmap(shiny) object?

Re: Envmapping tut

Posted: Fri Aug 21, 2009 11:18 am
by DarthD.U.C.K.
no
you run the model through meshtool
and bam it has the envmap flag (and you need to have the helmet_envmap.tga as source for the environment in your meshfolder because it contains the "enviroment" thats being reflected)

Re: Envmapping tut

Posted: Fri Aug 21, 2009 7:46 pm
by CodaRez
"reason why? u said helmet?"

XD Well I am guessing the _envmap.tga is identical to the texture used by the model?

Re: Envmapping tut

Posted: Sat Aug 22, 2009 12:12 am
by Maveritchell
CodaRez wrote:"reason why? u said helmet?"

XD Well I am guessing the _envmap.tga is identical to the texture used by the model?
"Helmet_envmap" is a specific texture you should use; it is in the "ALL" side folder. An envmap is never going to look like your model's texture, because it will be a cubemap and not a normal (by which I mean "regular", not normalmap) texture.

Re: Envmapping tut

Posted: Sat Aug 22, 2009 12:28 am
by CodaRez
so you just take the "helmet_envmap.tga" in the ALL folder and put it in ur side folder?

But I am guessing u should rename it to correspond to ur texture rite?

Re: Envmapping tut

Posted: Sat Aug 22, 2009 12:36 am
by Maveritchell
CodaRez wrote:But I am guessing u should rename it to correspond to ur texture rite?
If you are using Meshtool, it uses helmet_envmap.tga by default. Be sure to read through its instructions, as this is mentioned there as well.