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[WIP] Lok: Factory Compound (Side Update pg4)
Posted: Tue Aug 16, 2011 8:35 pm
by RevanSithLord
I'm sure a few people from SWBF Custom are here and know exactly what I'm talking about. For those who don't know, I finally started to getting around on modding again, this time I feel more successful. I am disappointed I didn't make anything remotely successful or released anything useful or fun in these last few years at GT at all, but I hope GT will stay around for many years to come to witness me finally getting the hang of this.
I have already given beta access to a few people, but I felt since I've been at GT way longer that I needed to give my modding family here at GT a chance at a few beta spots. I'm thinking 10 spots are good to start with - gives me enough variety of reports from different people.
I feel my map: layout, playability, and object-wise is at 85% - all I need to do is a few texture tweaks visually among other things.
In SWG, originally, it was "Nym's Factory Compound" and the boss battle was against IG-88. But hopefully this map will be the first in a map series or era mod called, "Battlefront Legacies" or something to that effect. This will be my own continuation of TEV of sorts, considering Karag Drakas is the character I've created and he's been my character for over 6 years....over 6 years of revisions and story tweaks.
Anyways, without further ado, screenshots of my map!
!!!Old Screens - Caution these were taken when my lighting settings in-game was at low and before I changed the terrain color and texture a bit.!!!
Newer Screens - Higher Settings
I still need to take screens of my slight terrain color change I made recently for the beta, so I will get those later.
Anyways, just say if you wanna beta, and I will link you guys via PM. The archive IS passworded, just say here if you would like to beta and it will be first come first serve basis.
Beta Spots wrote:1. ARCTroopaNate
2. Marth8880
3. SpartanA259
4. yuke5
5. DarthD.U.C.K.
6. [Padawan]Helkaan
7. Fiodis
8.
9.
10.
More screens.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 8:47 pm
by ARCTroopaNate
I'd like to Beta please.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 8:57 pm
by Marth8880
I would love to beta!
You know what I think would look really, really cool? Dark skies, rain, possibly thunder - the whole stormy feel, ya' know? As long as you do this, please, please, PLEASE make sure you have the rain/thunder sound ambiance to go along with it!

Other than that, the map looks pretty great so far! Oh, and I could probably "gross up" the skins for the sides if you want to make it look like they have been running in the junk.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 9:21 pm
by Nova Hawk
Dude Revan nice map! I will definitely give this a download when it gets released.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 9:35 pm
by SpartanA259
Ill beta too. Looks pretty cool good job.

Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 10:36 pm
by RevanSithLord
Alright folks, I'll edit my post to include you guys in the beta.
@Nova Hawk: So did you want to beta? Or are you waiting for the final product?
@Marth: Probably some desert skins would be nice, maybe a bit beat-up, but I'll give you the side-layout when we all come to a decision about the custom sides. I'll let you know if I come to a decision on that and I will keep your offer in mind.
Also, another purpose of this map is that there haven't really been a lot of maps based on Lok. I might or might not do Nym's base later down the line (might be a bit hard, but I'm not sure, depends on what's available to me by then).
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 10:39 pm
by Nova Hawk
RevanSithLord wrote:@Nova Hawk: So did you want to beta? Or are you waiting for the final product?
I would like to but the thing is I primarily do my gaming on a Mac and SWBF2 isn't compatible with it so it can't work and I don't have a parallel for Win7 installed yet. Thanks for the offer but I'm going to have to decline.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 10:40 pm
by RevanSithLord
Nova Hawk wrote:RevanSithLord wrote:@Nova Hawk: So did you want to beta? Or are you waiting for the final product?
I would like to but the thing is I primarily do my gaming on a Mac and SWBF2 isn't compatible with it so it can't work and I don't have a parallel for Win7 installed yet. Thanks for the offer but I'm going to have to decline.
Alright, no problem. Thanks for the explanation.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Tue Aug 16, 2011 11:31 pm
by yuke5
I'll beta. If there is a spot open.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 12:48 am
by RevanSithLord

Beta spot given. Updating post.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 2:22 am
by AQT
Looks pretty awesome so far, RSL. Good to see Lok's WIP thread on GT finally.

Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 2:57 am
by RevanSithLord
AQT wrote:Looks pretty awesome so far, RSL. Good to see Lok's WIP thread on GT finally.

Thanks. There are definitely a few kinks I need to work out - some places way more than others, obviously.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 4:54 am
by DarthD.U.C.K.
i could beta too, if you still need a tester.
one thing though: did you takethe screen under "higher settings" with shadows on high? if so, please please make the light cast shadows and specular!
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 5:17 am
by RevanSithLord
DarthD.U.C.K. wrote:i could beta too, if you still need a tester.
one thing though: did you takethe screen under "higher settings" with shadows on high? if so, please please make the light cast shadows and specular!
I'll definitely try and do that later, just making it playable is a priority at the moment.
Already got three reports from people which I addressed on the problems, but more suggestions would be nice of course. I'll link ya everything via PM when I wake up later if I remember. Could always use testers, so no worries. I just want this map to be stable, playable (and be able to play decently at that), and at the very least look decent. But yeah, I'll do what I can about shadows later.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 3:55 pm
by [Padawan]Helkaan
I'd like to beta. Great to see a new planet (it's different to the 20 Geonosis maps we have). Even if a Lok map already exists, this is going to be a very good (maybe awesome?) map.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 5:09 pm
by RevanSithLord
Will add you to the list. I still need to add DarthD.U.C.K. to it as well. Kinda slept in today. Argh.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 6:05 pm
by Security
I'd like to beta, but tell me how because I'm still new to the site and want to help with something!

Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 6:07 pm
by THEWULFMAN
Security wrote:I'd like to beta, but tell me how because I'm still new to the site and want to help with something!

Beta testing is a simple process. You are given an incomplete version of the map to test out and report back with bugs, issues, or suggestions.
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 6:17 pm
by Security
Beta testing is[quote][/quote] a simple process. You are given an incomplete version of the map to test out and report back with bugs, issues, or suggestions.
Thanks for the information but to ask for the map link you or give you some internet connection?
Re: [WIP] Lok: Junkyard Raid (Beta Spots Open)
Posted: Wed Aug 17, 2011 7:12 pm
by RevanSithLord
Security wrote:Thanks for the information but to ask for the map link you or give you some internet connection?
I do not understand the last half of your question? But all you gotta do is ask to beta (which you did). I will put you on the list and then I will private message the link to the beta. All you gotta do is play it and report bugs.
I already know practically all of the bugs I need to fix so far, so all should be good there, but every little bit helps.
Beta testing is fairly simple and all you gotta do is install it like you would do any map. Beta testing however, is not simply early access to a map in progress so one could just 'play to have fun'. It may look like it, but beta testing requires feedback to the author of the map about bugs and other issues such as balancing among other things. Suggestions are also appreciated. Granted, that does not mean you can't have fun while beta testing.
Edit - I accidentally double-posted, sorry. Browser was acting up or something, but something weird happened regardless.