is it possible to improve the way the battledroids in swbf2 die?
my idea is having different "layers" of battledroids...eg the first one being the actual model the second is the same model but without an arm the third without a head...
if you now kill the first layer droid you will see the arm chunk dropping from it and the next layer (the one without the arm) will spawn/appear until you kill it starting the process anew until there are no layers left.
the result would be a more vivid battle feeling...eG being able to shoot a b1 droid the head off without completely killing it (republic commando style)
iam not quite sure if this is even possible or if someone already had this idea (didnt find anything with the searchfunction)
another method would be giving a certain model another skin after a period of time/blastertreatment
suggestions are appreciated as always
Improved droid killing
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ZappelClone
- Private Recruit
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- DarthD.U.C.K.
- Master of the Force

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Re: improved droid killing
yes, it is possible to do that, all you have to do is making a battledroid without all "destroyable" parts
then you have to make dummy effects fpor every part using the parts msh
and finally you add these as damageeffects with these lines:
then you have to make dummy effects fpor every part using the parts msh
and finally you add these as damageeffects with these lines:
Code: Select all
DamageStartPercent = 100.0
DamageStopPercent = 15.0 //percent of damage when the part should disappear
DamageEffect = "damage_head" //name of the dummyeffect/part
DamageAttachPoint = "bone_pelvis" //name of the bone the part is being attached to-
kinetosimpetus
- Imperial Systems Expert

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- Projects :: A secret project
Re: improved droid killing
I tried this for a different effect, but the effect positioned itself on the basepose (T pose) and didn't animate with the rest of the skeleton.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
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Re: improved droid killing
i suppose it wont work then
