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Buffs *and* (the conjunction) Debuffs.
Posted: Sun Dec 04, 2011 4:45 pm
by Slime615
Ok. Here is My Project. I am createing 7 Kinds of Buffs/Debuffs. They are like So.
- Increase Own Defence - Testing
- Increase Own Attack - Testing
- Temperory Immunity - Testing
- Decrease Opponents Attack
- Lower Opponents Defence
- Slight Attack Buff, and Slight Defence Buff (25% Each)
- Lower Own Defence one Stage (by 50%) Upps Own Attack Two Stages (75%)
Now The Obviously the 1st Two are pretty Similar to the Rage and Rally Buffs, However, they are different in that I only want them to wrok for the User, not his allies. In addition I do not want the DeBuffs to affect My allies. Assuming that an Average boost/debuff would be eqivilant to a 50% change , a "Slight" boost/Buff to be 25% and a Large Bosst/buff to be 75%, what would the Ideal ODF and ORDs be?
I want each ODF and Each ORD to be in a single file, not useing Parent files.
Can anyone help me with these?
Re: Buffs An Debuffs.
Posted: Sun Dec 04, 2011 4:52 pm
by AceMastermind
Is this a request or have you actually put any work into it?
Show me what you've done so far or else i'm merging this with the All-Purpose Request thread.
Re: Buffs An Debuffs.
Posted: Sun Dec 04, 2011 5:15 pm
by Slime615
Ok... Umm:
On Closer inpection I dont think I need to worry about haveing it all in one file, It will save space to use Parent Files.
Here is My One for the "Decrease Opponents Attack"
ODF:
The Ord:
Its Untested however.
Just to be clear, its not a request - I plan on makeing them myself, however, I need someone to help me make sure I am useing the right text, for the ORD, and ODF. Does this look ok?
Also, how would I CHange the "Rage" Buff so it only effected the person useing it?
Re: Buffs An Debuffs.
Posted: Sun Dec 04, 2011 5:31 pm
by DarthD.U.C.K.
for starters,
this is one topic that searching for "buff affect" turns up.
this site is quite a few years old already and you will find answers to 80% of your questions if you use search well.
Re: Buffs An Debuffs.
Posted: Sun Dec 04, 2011 6:36 pm
by Dakota
- Increase Own Defence - you can do this just like rally but i don't know how to make it not effect friends or only work if you are alone, maybe a powerup dispenser would work better than setting it as a buff
- Increase Own Attack - this would be like the one above except with offense instead of defense
- Temperory Immunity - Leia in the stock sides has this, set the regan high and the defense part to something like 0.00001, if you want it to only effect you then make it a powerup dispenser to work.
- Decrease Opponents Attack - look at the poison debuff odf and replace the lines calling for poison with the ones in the rage buff for increasing attack and then just set the number to a decimal like 0.5 would be one half attack.
- Lower Opponents Defence - do the same thing as i said for the one above but with the defense buff lines
- Slight Attack Buff, and Slight Defence Buff (25% Each) - just put both the defense and offense lines into the one buff and set each one to 1.25 for a 25% increase, once again if you want it to only effect you then it would have to be a powerup dispenser.
- Lower Own Defence one Stage (by 50%) Upps Own Attack Two Stages (75%) - do what i said to do for the one that increases both things but just set the defense one to 1.5 to take 50% more damage and set the offense one to 1.75 to increase the attack by 75%
any questions?
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 4:36 am
by Slime615
So for a Self Buff:
Say, Increase Own Defence:
ODF:
The Ord Something Like:
How could I make it so that it does not go anywhere? I mean SO it goes right to the user feeet, so He uses it immediantly whatever he does?
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 12:41 pm
by Bob
You should know that a buff only activates if at least one other person is in range, making a buff that only affects you is impossible (but therefore it is possible to make one that effects other people, but not you, herpdiderp). However, I heard about setting up a dispensable powerup that incrases (and decrases) stuff. If you want a "buff" that only affects you, try this.
And for your "Decrease Opponents Attack" thingy remove the
from the
in the ordenance. Negative values mean infinite, so this would actually boost your enemy's attack power. Since it is a multiplyer it's enough to give a number smaler than 1 (means: BuffOffenseMult = "-0.5" = attack power of affected units gets down to 50%)
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 1:38 pm
by Slime615
The "Self Buff" ABove you is a dispenser type buff. I asked how I can make it drop directly "in" youso it activates imediently.
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 2:01 pm
by Bob
Slime615 wrote:I asked how I can make it drop directly "in" youso it activates imediently.
And I labeled this as impossible. We already had that question in some treads.
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 3:09 pm
by Slime615
Perhaps you Missunderstand me. The Dispenser drops the device onto the ground. I want to reduce this "Throw" length, so it only drops a few milimeters onto the ground. ecause of its proximity to the device, the Device will trigger imediantly, simulating the apreaece of the Buff Only effecting the user.
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 3:21 pm
by Bob
Code: Select all
MinStrength = "0.0"
MaxStrength = "0.0"
Try putting this into the dispenser's ODF.
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 4:15 pm
by Slime615
Works Like a Charm.
Now to make the Item thats dropped invisible, And Volia. I have created a SELF BUFF.
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 4:30 pm
by Dakota
Slime615 wrote:Works Like a Charm.
Now to make the Item thats dropped invisible, And Volia. I have created a SELF BUFF.
since i was unoffically ninja'd by bob...
to do this just remove the geometry like this:
that usually works for me but if it doesn't work for some odd reason then you will need to make it's tga tranparent in some way, i think theres a link to it on the everything you need to know thread.
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 4:33 pm
by Slime615
Actualy, Basic Hexediting (Transparency, Texture renameing etc) is one of the few things Can I do... Mainly cause it realy Impresses my brother, cause I told him, that the whole of Battlefront odding is done by Hex Editing, without the Use of visual Munge...
He thinks I am a CP Genius...
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 4:45 pm
by Dakota
wonderful, so is there anything else that you needed help on?
off-topic: the only reason i know things about buffs is probably because of that time that i made my realistic weapons mod and had to mod all of the odfs in the sides folders, all of them...
playing around with buffs can be pretty fun. maybe a buff that makes a unit to no damage but be invincible for a minute could be really good if you needed to get past a few units and run, like the flee buff or something. i get so many ideas when i think about modding that i never really know what to do first.
Re: Buffs An Debuffs.
Posted: Mon Dec 05, 2011 4:51 pm
by Slime615
Ok, I finished the Seven Buffs.
- Increase Own Defence - Testing
ODF
ORD
- Increase Own Attack - Testing
ODF
ORD
- Temperory Immunity - Testing
ODF
ORD
- Lower Opponents Attack
ODF
ORD
- Lower Opponents Defence:
ODF
ORD
- Slight Attack Buff, and Slight Defence Buff (25% Each)
ODF
ORD
- Lower Own Defence one Stage (by 50%) Upps Own Attack Two Stages (75%)
ODF
ORD
Those are the 7 ODFs. I shall test them soon. can anyone see any problems with them?
Re: Buffs An Debuffs.
Posted: Tue Dec 06, 2011 7:05 am
by Bob
For the last buff's ORD change
to
or you will boost your attack power by 100%.
Rest looks fine to me.
Re: Buffs An Debuffs.
Posted: Tue Dec 06, 2011 12:55 pm
by Slime615
My Thanks.
Anyone else see Any Problems?
Re: Buffs An Debuffs.
Posted: Tue Dec 06, 2011 4:29 pm
by Dakota
Slime615 wrote:My Thanks.
Anyone else see Any Problems?
i don't see anything wrong, i think munging and testing would be the best next step.
Re: Buffs An Debuffs.
Posted: Tue Dec 06, 2011 4:45 pm
by Slime615
I shall Begin testing Now.