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2 floor minimap? & How do I scale up a msh? [Solved]
Posted: Sat Nov 08, 2008 10:53 am
by Grev
Im trying to make a map of the EmPal SurCon center, the large dome tower in which anakin gets transformed into darth vader. However the map is a two story map, with basically 2 same floors, with several varieties. Also, since I can't model, I need to scale up some assets, and I've been unsuccessful in the past with scaling up models. So, can someone explain how to scale up models, and is there a way to get around the 2 floors minimap issue?
Thanks!
Re: 2 floor minimap? , How do I scale up a msh?
Posted: Sat Nov 08, 2008 3:23 pm
by computergeek
For scaling up mshs look in the Everything you need to know thread
Re: 2 floor minimap? , How do I scale up a msh?
Posted: Sat Nov 08, 2008 3:48 pm
by Fingerfood
Or simply do this:
Get the .msh you want to scale up and create a msh.option file for it. (i.e. If you wanted to scale up a yav_tree.msh, you make a yav_tree.msh.option)
Open up the msh.option in a code editing program and add this line:
Then if you want it to show up in ZeroEditor rescaled, add this to the .odf under "GameObjectClass":
NOTE:
2.0 is twice the size
0.5 is half of the size
1.0 is default size(no change)
Possible side effects of scaling with an option file include your object disappearing at angles/distances and buggy collision ingame.
As for the minimap issue, maybe you could have a partially transparent or dotted lines showing the first floor? Or maybe you could move the first level over to the side, take a screenshot of the two levels side by side, and then add teleports to the areas moving from one level to the other.
Re: 2 floor minimap? , How do I scale up a msh?
Posted: Sun Nov 09, 2008 9:15 am
by Teancum
There's no real way to set up a 2 story minimap. Bots can't have paths above each other or they get confused (if you watch closely in Rattatak, you'll notice they're never on the upper floors).
Re: 2 floor minimap? , How do I scale up a msh?
Posted: Sun Nov 09, 2008 12:12 pm
by Grev
Ok, so I figure the only way around it is setting the 2 bases in the same room on opposite sides.
Re: 2 floor minimap? & How do I scale up a msh? [Solved]
Posted: Sat Sep 10, 2011 5:58 pm
by Noobasaurus
Alright, sorry to bump this but what if the msh doesn't have a msh.option?
Re: 2 floor minimap? & How do I scale up a msh? [Solved]
Posted: Sat Sep 10, 2011 5:59 pm
by AQT
Make one for it. The best way is to make a copy of an existing one, rename it to the name of your MSH, and then change the content of it to whatever you need.
Re: 2 floor minimap? & How do I scale up a msh? [Solved]
Posted: Sat Sep 10, 2011 11:05 pm
by Noobasaurus
AQT wrote:Make one for it. The best way is to make a copy of an existing one, rename it to the name of your MSH, and then change the content of it to whatever you need.
Oh thanks, I'll try that.