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zreoeditor finaly working, but at a cost

Posted: Sat Oct 22, 2005 2:29 am
by dipstick555
i finaly got zeroeditor to start. yay
but i dont think it is working correctly
look:
Image
also, my munge wont work now.
i was trying to extract textures like this:
LVL Extractor is a command-line utility. So, in order to use it, you must run a command-prompt and "point" to the path containing the *.LVL file to extract.
Here is some steps which might help you :



Open the Start Menu, then go in "All programs > Accessories > Command prompt" ;

In the MS-DOS window which should appear, enter :
Code:
cd [The path where the *.LVL file you want to extract is present]

(For sample, type "cd C:\My LVL files" if you want to get the content of LVL files which are located in "C:\My LVL files".)

After that, be sure LVL Extractor ("extract.exe") has been installed in the directory which has the LeVeL files whose content must be extracted ; Still in the MS-DOS prompt, type :
Code:
extract [The name of the *.LVL file of your choice]


Wait the end of the extraction process. Next, browse till the directory chosen in the command prompt, and you'll find a new folder named "[The name of the extracted *.LVL file]". Open it, then go in the "tex" sub-folder : It owns all textures which were compressed into the *.LVL file you chose to extract.
afther that, my munge wort work but zeroeditor will
eaither that or i have a trojan horse :lol:
all help is wanted

Posted: Sat Oct 22, 2005 4:00 am
by Epena
Editor's fine. click the 'Wire' button on the top, press tab, and move the mouse around while pressing any combo of W, A, S and D (W forward, S backwards, etc) See now? :D

Posted: Sat Oct 22, 2005 7:00 am
by Qdin
As Epena said, its because you haven't given the ground any texture - so its using its default: the geonosis-one, try painting so you can see where you are without using the Wire-Terrain View :wink:

Posted: Sat Oct 22, 2005 10:51 am
by Leviathan
By the way, do not forget to convert extracted textures (*.DDS files) to the Targa file format... Otherwise, ZeroEditor won't recognize them...

Posted: Sat Oct 22, 2005 10:59 am
by Trans
How do you convert the textures?

Posted: Sat Oct 22, 2005 1:46 pm
by dipstick555
Image
thats my problem after munge
fred...you my only hope...