Light color gone after reopening world map [Solved]
Posted: Wed May 23, 2018 11:00 pm
Hey guys,
I'm glad to see this forum is still alive, it's been along time since I was last here ( under a different avatar name)
I decided to get back into modding so here I am trying to figure things out again lol
I've been battling this issue for about a week now and can't seem to solve it by way of docs or forum searches.
The problem: All my omni/spotlights turn white the following time I open the editor. The lights only appear white in editor, but If I munge and play, their respective color is there. This makes it difficult to update light colors if I need to or burn light colors into the terrain.
I have a directional light hooked up to my global directional light settings (set to 255)
My omni lights are static/cast shadows/cast specular
I'll burn the terrain and the omni will cast its color onto the terrain.
If I close the editor and reopen, the omni light will appear white.
If I reburn the terrain, the color that was cast onto the terrain by the omni will update to white.
I apologize if this was covered in another topic, I really did try searching for this issue.
EDIT
Update: So of course I find a solution right after I post this. I set my lights to dynamic, but I can only imagine this increases how expensive they are, no?
I'm glad to see this forum is still alive, it's been along time since I was last here ( under a different avatar name)
I decided to get back into modding so here I am trying to figure things out again lol
I've been battling this issue for about a week now and can't seem to solve it by way of docs or forum searches.
The problem: All my omni/spotlights turn white the following time I open the editor. The lights only appear white in editor, but If I munge and play, their respective color is there. This makes it difficult to update light colors if I need to or burn light colors into the terrain.
I have a directional light hooked up to my global directional light settings (set to 255)
My omni lights are static/cast shadows/cast specular
I'll burn the terrain and the omni will cast its color onto the terrain.
If I close the editor and reopen, the omni light will appear white.
If I reburn the terrain, the color that was cast onto the terrain by the omni will update to white.
I apologize if this was covered in another topic, I really did try searching for this issue.
EDIT
Update: So of course I find a solution right after I post this. I set my lights to dynamic, but I can only imagine this increases how expensive they are, no?