Page 19 of 96

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 18, 2011 8:28 am
by Fiodis
FragMe, I'm curious; how did you go about making the window-thing?

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 18, 2011 10:09 am
by DarthD.U.C.K.
duplicate the polys, scale them down a bit, duplicate again and move inwards a i suppose.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 18, 2011 10:29 am
by FragMe!
Nothing so elaborate, select the polies for the windows, extract and keep.
On the extracted polmesh, select lines for the windows
Bevel components, adjust the inset to what looks good. Click on maintain ortho. Then went a bit overboard and set the splt number (can't remember name it is on the second table though) to 3. Then selected the polies of the actual window bits and deleted them.
So it is a mesh sitting on the original mesh.

This can also be done by selecting the polies and while in one of the windows right click and select Inset Polygons and adjust to your liking, and then once again delete the window polygons if you want.

Edit

A comparison of the 2 methods
Image

The lower one (thicker) is the inset polygon method, the other is the bevel method.
The original on the model was bevel, I have now changed it to inset. As you can see it is a lot cleaner on the joints and will be easier to UV.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Apr 18, 2011 5:00 pm
by Cerfon Rournes
@Labj, FragMe!: Nice models guys.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Apr 19, 2011 3:40 am
by naru1305
@Labj: realy nice work :thumbs:
@FragMe: wow, this is awesome, i love the window :shock:
and thanks for the picture, now i realy understand this :mrgreen:

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 20, 2011 9:25 am
by Redline
Star Fox 64 Landmaster:
Hidden/Spoiler:
Image
Image
If someone does not remember, here is a video of a Landmaster-level out Star Fox 64:
http://www.youtube.com/watch?v=8966JNoZv2Q

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 20, 2011 10:09 am
by [Padawan]Helkaan
:eek: :thumbs:
Can't wait to see it ingame!

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 20, 2011 1:11 pm
by ANDEWEGET
Image
A rather quick(about 1h) model of a helmet design I had in mind for some days. I dont like the visor that much though... Its at 8.8 million tris right now(after 4 times SubD preview).
Wireframe if someones interested(beware its a bit messy):
Hidden/Spoiler:
Image

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 20, 2011 1:17 pm
by commandoCC-9811
ANDEWEGET wrote:
Hidden/Spoiler:
Image
A rather quick(about 1h) model of a helmet design I had in mind for some days. I dont like the visor that much though... Its at 8.8 million tris right now(after 4 times SubD preview).
Wireframe if someones interested(beware its a bit messy):
Hidden/Spoiler:
Image
WOW! :eek:

Now THAT'S impressive!
(of course that's coming from someone who hasn't been able to figure out the basics of modeling to a person who has been doing this for who knows how long and models are basically fantasticallyawesomesauce....

So, ya...)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 20, 2011 10:27 pm
by acryptozoo
looks awesome :D
kinda reminds me of the original master chief helmet from halo CE without the cap thing ofc

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Apr 20, 2011 10:29 pm
by Cerfon Rournes
@Redline: Awesome! Nice work.
@ANDEWEGET: Wow. Just wow. Amazing. 8)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 21, 2011 2:21 pm
by Lephenix
Redline , nice work :wink: .
ANDEWEGET , it is just excellent my friend :thumbs: .

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 21, 2011 3:09 pm
by SAMofBIA
Hmmm now im thinking Aqua trooper with that..or arial...or pilot maybe...anyway its an extremely nice helm!

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 21, 2011 4:06 pm
by THEWULFMAN
@ANDE

8.8 mm...m.m..mmm.m.MILLION TRI

Daaaaaaaaaaaang. It looks good but, that could never go in any game. We should really have a seperate Non-SWBF Seried Model Showcase thread for this kind of thing.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 21, 2011 6:06 pm
by bamdur123
Hidden/Spoiler:
Image
lol a basic (flash) grenade. no textures yet lol really basic...

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Apr 21, 2011 7:22 pm
by The Nasal Abyss
THEWULFMAN wrote:@ANDE

8.8 mm...m.m..mmm.m.MILLION TRI

Daaaaaaaaaaaang. It looks good but, that could never go in any game. We should really have a seperate Non-SWBF Seried Model Showcase thread for this kind of thing.

That kind of model would be used to bake detail down to a severely poly reduced model. It's fine to post this kind of stuff in this thread anyway. It's slow enough already as is.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Apr 24, 2011 1:52 pm
by naru1305
@ ANDEWEGET: wow, thats what i call a detailed model, awesome work :shock:
@ Redline: nice, looks cool 8) . one question, will it have animated treads (like Snail Tank)?
@ bamdur123: great work, love it, but you need a new animation for it(remove safety-ring) :thumbs:

i´m back with a new model here on this thread :D
it is the Nubian J-Type Diplomatic Barge from Ep2 ATOC
Hidden/Spoiler:
Image
and wireframe of course
Hidden/Spoiler:
Image
still working on texture, landingramp and feets will be add too

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Apr 24, 2011 2:07 pm
by Lephenix
As i told you on xfire , it is an excellent model :thumbs: .

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Apr 24, 2011 2:28 pm
by FragMe!
@naru1305

Nice looking model, still a wip? Just asking because I was wondering why you'd triangulate the model if you are still working on it, makes it harder to work on imoa.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Apr 24, 2011 2:32 pm
by naru1305
FragMe! wrote:@naru1305

Nice looking model, still a wip? Just asking because I was wondering why you'd triangulate the model if you are still working on it, makes it harder to work on imoa.
it is WIP, but not triangulate, i haven´t done this yet, why do you mean i do this?