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Magna staff
Posted: Sat Nov 17, 2007 5:42 am
by REivEN
Ok this is my problem when i give the magna staff to magna guard the game crashes does somebody knows what should i do

Re: Magna staff
Posted: Sat Nov 17, 2007 5:49 am
by Alpha-17
1. Please post your odfs
2. Did you add darth mauls animation to the magna guard ??
Re: Magna staff
Posted: Sat Nov 17, 2007 6:55 am
by REivEN
Yes i added mauls anims but the game still crashes

Re: Magna staff
Posted: Sat Nov 17, 2007 7:37 am
by Aman/Pinguin
Alpha-17 wrote:1. Please post your odfs

Re: Magna staff
Posted: Sat Nov 17, 2007 9:09 am
by Silas
penguin cant u help him??? i played ur map and u have magna staff working
this might still be not heplfull but one time i googled it and found the answer i as looking for modding. so maybe u should try google or ask pinguin.

Re: Magna staff
Posted: Sat Nov 17, 2007 9:24 am
by DarthD.U.C.K.
Silas wrote:penguin cant u help him??? i played ur map and u have magna staff working
this might still be not heplfull but one time i googled it and found the answer i as looking for modding. so maybe u should try google or ask pinguin.

i dont think PINGUIN or someone can help him without knowing the staffs odf, because there are thousand magnastaffs in the web/community, each with an other anim/model/odf or attched effect.
Re: Magna staff
Posted: Sat Nov 17, 2007 9:53 am
by REivEN
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_staff"
GeometryName = "staff.msh"
[Properties]
GeometryName = "staff"
AnimationName = "maul"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_effect_1"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "150 100 200 150"
FirePointName = "hp_effect_2"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "150 100 200 150"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
ok here's the odf
Re: Magna staff
Posted: Sat Nov 17, 2007 10:13 am
by DarthD.U.C.K.
try this:
Code: Select all
ComboAnimationBank = "human_doublesabre sabre cis_hero_darthmaul"
Re: Magna staff
Posted: Sat Nov 17, 2007 10:23 am
by Aman/Pinguin
Try this odf:
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_staff"
GeometryName = "staff.msh"
[Properties]
GeometryName = "staff"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_effect_1"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "189 7 255 128"
FirePointName = "hp_effect_2"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "189 7 255 128"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
AttachDynamic = "1"
Btw, is it the ODF you downloaded together with the staff?
You could also post the odf of the unit which has got the staff
- Pinguin/Aman