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BF1 to BF2

Posted: Tue Dec 05, 2006 1:24 am
by Elmo
How do you import stuff from the BF1 mod tools to the BF2 mod tools? :? :D Thx for any help

RE: BF1 to BF2

Posted: Tue Dec 05, 2006 1:59 am
by Linus
Move the MSH and the ODF folder from a Star Wars Battlefront world, for example Geonosis ( The name of the folder should be GEO, but I am not sure, since I have never worked with the original Battlefront's Modification Tools... ) to [Hard-Drive's letter] -> BF2_ModTools -> data_[ModID] -> Worlds -> [ModID]. When you have done this, open up the Zero Mission Editor located in the data_[ModID] folder. I hope this was helpful, Elmo !...

- Linus

Posted: Tue Dec 05, 2006 9:24 pm
by Elmo
thank you Linus! I just have one problem. I already have msh and odf folders in my world/KKM folder. And it's asking me to replace those. I don't want to replace those! What to do? :?

Posted: Tue Dec 05, 2006 9:31 pm
by Bac-Talan
Rename some files. It sounds like you're trying to use assets from, for example SWBF1 geonosis and SWBF2 geonosis. Some of them are probably duplicates.

If that fails, or you're just too lazy :roll:, then you go to the bf2_modtools/data_KMM/worlds folder and just drag the stuff into a new world folder, for example bf2_modtools/data_KMM/worlds/geo, not bf2_modtools/data_KMM/worlds/KMM. It still works just fine.

Posted: Wed Dec 06, 2006 5:23 pm
by Elmo
Awesome Bac Talan it works! Thx guys.... topic may be locked now :lol: