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Posted: Thu Mar 09, 2006 7:36 pm
by Raingod
The Raptor was made to transport AT-ST, its just a little taller then one. Anyway compared to what the base is acctually suppsoe to be this thing wouldnt really look out of place.
Posted: Thu Mar 09, 2006 11:50 pm
by Raingod
Small update, i finish mapping the Raptor, gona also create a new turret for it.
I also started work on the Comm Array for the Dantooine map.
Once thats done, all that should be left to do for the Dantooine map is a generator, one or 2 other transports and the Vong stuff.
Also who is gona texture all our new models? Cause if we don't have a texturer then we should look for one.
We should also think of registering the mod at Moddb, that would attract people to the mod.
Posted: Thu Mar 09, 2006 11:58 pm
by dreadlordnyax
well, one good thing about the raptor is that its so tall, the turrets ought to be able to easily shoot over the buildings onto the attacking vong, whereas we (or trans) might have to be a little clever about how the base was set up if we were using shorter transports, to provide a clear line of fire.
bad news about the black terrain, tho.
also, i'm not sure how useful it'd be now (with the messed up terrain and all), but i think the option to control the "fog" color which made the mountains in the distance so light can be found in the sky file. you might wanna check that out trans, if you hadn't already got that.
and lets see, i added a little gray to corrans hair, just barely noticeable. i also tried messing with his combo files, but uh, haven't made much progress with that. but if this is going to be a melee heavy mod (with the vong and all), i should probably spend the time and figure that stuff out. it'd be really nice if we could implement a slightly deeper melee combat system.
i also tried another idea i had for the extendable blade for corran, but it didn't work

. i may look into that a little more, and i might need one of you to make a special lightsaber moddel with a couple of "hardpoints" i think is what they're called, but it'll be a while before i get around to that...also, once i get a few annoying bugs hammered out in my own little map (the one with corran), i was thinking i'd send you guys a version in case you wanted to test it out (keeping in mind that its just flat terrain with absolutely nothing on it, only used for testing new units).
o, btw, i added that vong skin jabba made for the stormie han, and well, lets just say its not gonna work. vong hairstyles dont really look a whole lot like han's...
edit:
o hey, that comm arrays looking pretty sweet
jabba, are you still with us, can you do the texturing? i might be able to do some, but preferably with an already exported msh, so i can see how it looks ingame
and about moddb, well, i've never had much use for it, but sure why dont we go ahead and register. i'll try and do it something this weekend/next week if nobody else has gotten around to it. just gotta remember...
Posted: Fri Mar 10, 2006 12:09 am
by Raingod
Yea letts try to stay away from reskins as much as possible. Its fine for some things like doing other humans or to change a uniform. But when you trying to say do a Vong out of something which is allready ingame, thats not gona work. Its like the skin i saw in a post a while back of a Royal Guard, man that was just horriable.
Been looking into the vongs and for the dantooine man we would need a Vong model (correct me but i think Jabba did one allready), a Chazrach model and for vehicles Rakamat, apart from that not sure.
I'm registering the mod right now.
Posted: Fri Mar 10, 2006 12:26 am
by Raingod
Ok before i can add you guys as team members, you need to register, you will get full control, so you will be able to edit and add stuff.
Posted: Fri Mar 10, 2006 8:18 am
by Trans
I have a slight problem...I have no idea what you guys are talking about
EDIT: I googled it and everything related to it would not come up
and yes Jabba made a model but I don't think he ever finished it...
Posted: Fri Mar 10, 2006 1:22 pm
by Raingod
http://www.moddb.com, its the biggest modding site around, you have 1000's of mods, well not really hosted thier but had an info page. Just waiting for the page to be activated now.
Posted: Fri Mar 10, 2006 5:52 pm
by dreadlordnyax
ok, i've registered (as dreadlordnyax) on moddb.
Raingod wrote:
Been looking into the vongs and for the dantooine man we would need a Vong (correct me but i think Jabba did one allready), a Chazrach and for vehicles Rakamat, apart from that not sure.
that pretty much sums it up what we absolutely need. (assuming the coufee is completed, how's it coming? does jabba have it? i guess he's been kinda busy with his own map tho) it'd also be nice to have a razor bug, amphistaff, vong landing ship, and vong lava (turret). also, i think there was a "thrall herder" there too...
and yeah, afaik jabba never finished that moddel.
and about the vong reskin, i never intended for it to be in the final version (or even beta) just there as a "placeholder" until we actually make a vong. but it wont even work for that.
Posted: Fri Mar 10, 2006 7:52 pm
by Trans
I'm am also registered as (what do you think?

)
I noticed that we would be the first to have a SWBF2 mod there.
Anyway I almost have the map remade (still working on mountains) but I got the fog to look right

and I am also experimenting with lighting some more. I'll be back with some pics to show the fog.
Posted: Fri Mar 10, 2006 7:58 pm
by Raingod
The coufee is done but i havent map it yet. Also I would need a model sheet for me to model the vong stuff, vehicle and so on, with atless a front and side view. For the weapons, just a concept art will be fine.
Ok you should have full control of the page now, still waiting for it to be accepted.
Posted: Fri Mar 10, 2006 8:24 pm
by Trans
I am only posting pics that are new to me, anymore I will let Dread post since he has them stashed away somewhere and I don't know where to find them. I also apologize that I can not draw on the computer and I do not have a scanner either so all I can give you are these pics. Dread, do you think you could get some shots of some Trandoshans for the Chazrach in SWRC?
Vangaak (underwater vessel used on Yavin 4):
Tsik-vai (search vehicle used on yavin 4):
Warship:
Worldship:
Kor Chokk (capital ship analog compared in size to a Super Star Destroyer)
Spy Ship (it is covered in rock NOT yorik coral):
Transport ship:
This is the only pic I can find of the Fire Breathers (would be perfect for a Gyndine map)
We...must....have...YVH Droid... maybe a reskin?
Here is the small version of a dread weapon, I don't think we could make it because of animations but I had never seen this pic before so I'm posting it anyway:
Here is a Vong pic I have never seen before either:

Posted: Fri Mar 10, 2006 8:54 pm
by Raingod
Yea the YVH can just be a reskin of the mangaguards. For the Dantooine map you should look at Lord-Bandu's map cause it looks freaking awesome. Not saying you should copy that, cause i found the kotor Dantooine look to artifical, like if someone carved out a road in a terrain. Thats fine for an RPG but not for a game like BF.
Also we should try and get someone who will just do uv maps, cause thats taking away from my modelling time, it takes as much time to map an object then it did to make it for most of the time. Its fine if he would do other stuff but his main job should be that.
Posted: Fri Mar 10, 2006 10:00 pm
by Trans
Bandu's is also a sunny, stroll in the park kind of map, while our is dark and evil.
Finding another UV mapper will probably be hard, there are only a few good modelers at Gametoast but I'll look.
I am on Xfire now

Posted: Fri Mar 10, 2006 10:06 pm
by Lord-Bandu
You'l be free to use my models once iv released my map.
My map is gonna be a kind of nod to KOTOR since its my favourite game of all time ,by a long way. By this I mean I'l even be adding in those kind of waypoint markers that tell you when you'll be entering a new part of the map (in kotor) ........ they look like small metal columns with a blue light on them (if i remember correctly) .
Posted: Fri Mar 10, 2006 10:07 pm
by dreadlordnyax
btw, the vangaak, worldship, warship, and transport ship trans just posted are all from the new essential guide to vehicles. i had already seen all of those except the spy ship, but only in the store. i'm glad trans managed to find some of those pics so you guys can see. still need the razor bug pic from that guide tho...
idk about the dread weapon, i dont really know what we'd do with it, it seems like WAY too much trouble for what it'd be worth. idk about the vangaak either, it wasn't really for combat (but there was another underwater vehicle that was, cant remember which book off the top of my head).
i'll look for some more useful pics, and grab those screens of the trando's (chazrach) from rc in a little while. i should be able to get them from pretty much any angle you need (except possible underneath).
also, we really need a dedicated "rigger" because jabba doesn't know how, and they wont use the ingame animations unless they're properly rigged.
Posted: Fri Mar 10, 2006 10:14 pm
by Trans
dreadlordnyax wrote: still need the razor bug pic from that guide tho...
idk about the dread weapon, i dont really know what we'd do with it, it seems like WAY too much trouble for what it'd be worth. idk about the vangaak either, it wasn't really for combat (but there was another underwater vehicle that was, cant remember which book off the top of my head).
I saw the razor bug in the guide, that is a really good pic but I can't seem to find it.
I didn't really want to make the dread weapon, just wanted to post the picture

same for the vangaak.
Posted: Fri Mar 10, 2006 10:22 pm
by Raingod
Well i can rig, but i don't know if bones will transfer good, and even if they do i have the impresion that they would beed to be re attach to the model.
Well i just need a front and side view really, but a top view is usefull too.
Anyway for mapper and rigger your better of looking outside gametoast since those are skill specific to this game. Also we would need a animator, and for the animator and rigger they would need to be proficient in XSI. Mapper doesnt matter as long as the program his using can export the model into a format that XSI can read.
Also two books which would probebly help us alot are the new edition of the Essential Chronology Guide and the new Comic Book guide which just came out.
Posted: Sat Mar 11, 2006 3:07 pm
by Raingod
Heres the generator
Also i think i might as well get xfire since you guys don't have msn, so what are your name for that so i can add you?
Posted: Sun Mar 12, 2006 2:37 pm
by Raingod
Ok been look trought wookieepidia for transport ships i could model for the dantooine map.
So came accross these ones which would work.
Corellian heavy lifter
Was a rebel ship used to carry cargo to battlefield, now this would be the kind of ship which would of been sold (since now they have access to better hardware) and might have been bought by a private party. Also this could be the ship which brought all the material to build the refugee camp.
We can also have a few Lambda shuttel
theres the Trident-class surveyor ship

Posted: Sun Mar 12, 2006 5:57 pm
by Raingod
Ok guys were now up at Moddb,
http://mods.moddb.com/6826/The-New-Jedi-Order/ , Dread and Trans you should both have full control over our page, so you can upload pictures edit it all you want.