W.I.P.: Pax Empiricae, BETA OUT!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

what did you send us? i think we could give that back to you, because it works fine for me...
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: W.I.P.: Pax Empiricae

Post by StarkillerMarek »

IndianaJoe wrote:what did you send us? i think we could give that back to you, because it works fine for me...
Before, I sent you the map with just conquest modes. Later on, you said that you weren't going to release my map with the mod itself, so I thought that I may have some extra time to add more modes.


I think I uploaded it to Filefront under my account so I can probably redownload it, thanks for the idea.
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

okay, loopholes and legal trickery aside, can I get a yes or a no on JK models?

oh and you're welcome :thumbs:
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: W.I.P.: Pax Empiricae

Post by 501st_commander »

User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

Wait, is Mav saying we can't release on filefront? or anywhere?


OK, (mumbles something about pre-release maps) MAP UPDATE

Some planet: Imperial Capitol.
I don't have a name, but I'll think of one ;)
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
ignore the sky in the first three pics :P, i will post more recent ones soon.

This map is being made by ME :mrgreen:
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: W.I.P.: Pax Empiricae

Post by StarkillerMarek »

The purple on the Utapau generators should be changed, I think. It looks too much like a mismatchhodgepodge.
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: W.I.P.: Pax Empiricae

Post by Nihillo »

IndianaJoe wrote:Some planet: Imperial Capitol.
I don't have a name, but I'll think of one ;)
Well, it looks like Manaan from Empire at War (the Real Time Strategy game), maybe you could use that.

Edit: picture:
Hidden/Spoiler:
Image
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: W.I.P.: Pax Empiricae

Post by sampip »

Spelling Correction (?): Capital (if that's what you intended)

Comments: Nice use of props - looks very unique - if I were you I'd:
- Get rid of the short range fog, it looks a bit odd compared to the sky.
- Change the lighting (I think it would nice darker and perhaps a bit of dark blue/purple as your top lighting colour)
- Darken the terrain in the backdrop, brown looks too light compared to the dark buildings.
- Darken the little white 'stripe' that is on some of the Bespin buildings that you used, it's in one of the textures labelled bes_main_(number) the white looks weird in contrast to the dark grey.
- The turqoise platforms (I think) look a bit too 'funky' in contrast to the dark theme of the map - it's nice to use some more colours but maybe not turqoise? It does match the water though :D

All in all - interesting looking map, I think the finished product will be fantastic!
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

lol, I own Empire at war and have never played there, but that looks like an idea.

@Sampip, i guess it is XD
ya, working on the lighting and atmosphere
I am colorblind, so i think i'll need to desaturate the platforms :p
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: W.I.P.: Pax Empiricae

Post by sampip »

I was just going to suggest that :) I have two friends who are colour blind; must be annoying sometimes :?
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

you have no idea :lol: i will be skinning a trooper, and my sister will ask what I'm doing, when I tell her I'm making a yellow guy, she tells me it's green XD
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: W.I.P.: Pax Empiricae

Post by skelltor »

XD one of my friends is color blind and stuff like that happens all the time.
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: W.I.P.: Pax Empiricae

Post by Ping »

The map actually looks more like Mon Calamari or Talay to my eyes. Keep up the good work.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: W.I.P.: Pax Empiricae

Post by lucasfart »

Love the last map! The models/placement make it look really unique compared to most maps. I would, however, recommend adding a bit more colour/make it a bit less of a bland grey building texture....Crticism aside, keep up the awesome work :thumbs:

EDIT: Also, I'm not sure if you wanna fix it, but all the militia units have a whitish line running down their noses.... :lol:
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: W.I.P.: Pax Empiricae

Post by skelltor »

it looks vary nice but imo i think it looks a bit to clean and could use some damage (like blaster marks or something)
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: W.I.P.: Pax Empiricae

Post by lucasfart »

I just noticed that it contains two stories in some area's. What are you gonna do about the ai planning for that?
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

hehehe, ai isn't allowed on the skyway, only a little portion on the front, (which is super hard to plan because it is over platforms) in other places, I make absolutley certain the the platforms don't overlap.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: W.I.P.: Pax Empiricae

Post by lucasfart »

Oh good. It would totally ruin the experience if half the bots just ran into walls the whole time :D
User avatar
IndianaJoe
1st Lieutenant
1st Lieutenant
Posts: 425
Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦

Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

they do sometimes, i need to perfect my barriers and planning ;)
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: W.I.P.: Pax Empiricae

Post by skelltor »

indianajoe is your avatar from this mod if so what is it?
Post Reply