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Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Tue May 19, 2009 12:43 pm
by Nova Hawk
Yes!

Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Tue May 19, 2009 2:28 pm
by YaNkFaN
@duck what kind of objects did you have in mind boxes/floor objects or more liek wall objects or hanging ones? also it's a little cramped in the area shown I used the rhenvar lego tunnel object
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Tue May 19, 2009 2:46 pm
by DarthD.U.C.K.
yes. such kind of things that make it more look like a city.. but its hard to find such things in the assets...
i looked thourgh squipple and eddies assets and there are many models you can use included in thier (squeddies) modelpack
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Tue May 19, 2009 2:56 pm
by YaNkFaN
definately will do i also have too looked through his assets and yea there are a lot of good small objects something that bf2 sadly lacks
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Wed May 20, 2009 11:41 pm
by B-1Burt
Oooooh, that looks sweet! Now it doesn't look so much like Naboo as it does... Khimera? Now I really want to play this map!
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Fri May 22, 2009 3:19 pm
by Leo the Larg
Looks real good. This will be sitting in my Addon folder for a long time. (Which is a good thing)

Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 7:39 pm
by YaNkFaN
So here are pics of the latest 2 maps (their loadscreens specifically) the city one is photoshopped obviously to add the "memory" look as I call it.
Because Khimera streets was much different (IMO) from the other 2 Khimera maps, Khimera Jungle is going to bridge the gap by adding the natural Khimera feel with an added city feel in the form of small ruins across the map hopefully this makes a nicer transition then there was before again both maps feature darktimes
Off topic you don't know how annoying it was to place all the rainshadows for khimera: streets there were about 80 of them
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 7:57 pm
by Nova Hawk
Those are some awesome loadscreens!
@Yank: I sent u a reply to about the beta.
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 7:59 pm
by YaNkFaN
it's ok i'll just leave your spot open and Pm me when you get back and if it's not out I'll send it over for a run through
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 8:13 pm
by Eggman
The ruins in the jungle map look nice. The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 8:15 pm
by obiboba3po
YaNkFaN wrote:So here are pics of the latest 2 maps (their loadscreens specifically) the city one is photoshopped obviously to add the "memory" look as I call it.
Because Khimera streets was much different (IMO) from the other 2 Khimera maps, Khimera Jungle is going to bridge the gap by adding the natural Khimera feel with an added city feel in the form of small ruins across the map hopefully this makes a nicer transition then there was before again both maps feature darktimes
Off topic you don't know how annoying it was to place all the rainshadows for khimera: streets there were about 80 of them

Oh my gosh! i love both of 'em!
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 8:30 pm
by YaNkFaN
The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
The ruins in the jungle map look nice. The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
definately agreed I like both actually but the rhenvar objects are a nice change they're just a pain to retexture and there are a lot of them so finding the ones you want is a pain
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 9:50 pm
by Eggman
YaNkFaN wrote:The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
The ruins in the jungle map look nice. The Rhen Var objects are a great change from the usual Yavin objects used for ruins.
definately agreed I like both actually but the rhenvar objects are a nice change they're just a pain to retexture and there are a lot of them so finding the ones you want is a pain
Definitely. In the first map I used them for, I just got lazy and decided to copy everything over into my world's folders...then I realized it would be even more of a chore to go through later and find the ones I
didn't need.
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 10:41 pm
by Grev
The green ambiance in the second picture looks incredible. You're a master at lighting. Where most would simply leave the white and green to collide, you work with the lighting to make it all fit together.
Kudos to you!

Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Mon May 25, 2009 10:45 pm
by Nova Hawk
YaNkFaN wrote:it's ok i'll just leave your spot open and Pm me when you get back and if it's not out I'll send it over for a run through
Great thanks!
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Tue May 26, 2009 3:57 am
by Broken_box
Zomg. Love the 1st load screen, love the 2nd load screen-what settings do you run your game at?
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Tue May 26, 2009 6:09 am
by YaNkFaN
Depends usually no shadows medium lighting medium water that pic is high water no shadows and high lighting (for both)
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Wed May 27, 2009 2:24 am
by Nova Hawk
Wow, just
wow. I really love what you did to all these maps, they are truly beautiful and will surely stay in my addon folder for a
long time! I only found a few bugs and I have a couple suggestions.
Bugs:
This is on Khimera Jungle:

And this one is on Khimera Islands:

The last bug is that the clone defender's heavy gun reloads really slow.
Suggestions:
Try adding the Millennium Falcon to Khimera Beach, I think it'll fit great there.
I think u should add just like one more T-47 to the beach one.
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Wed May 27, 2009 6:50 pm
by YaNkFaN
i like the snowspeeders already on the map i'm not gonna change that; they counter the atats i will think of adding another maybe then add another atat hmm also what do people think about adding a gat and atxt to a Khimera plains level
gat is this
and atxt
both are from star wars the clone wars video game
Re: Khimera Trilogy by YaNkFaN update pg3
Posted: Wed May 27, 2009 7:01 pm
by GangsterJawa
I'd say yes to the GAT, I've only seen it in like one map. I don't really care about the AT-XT, but I think we can pretty safely assume Nova's stand on the subject.
