unit weapons
Moderator: Moderators
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Exodus
unit weapons
ok i got my mod tools working, what do i need to do to change the weapons of certain units. eg change the heavy trooper's pistol into a baster rifle. and where do i put the .odf to get it working?
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Alpha
RE: unit weapons
First Read the docs. And do that over and over. But you can change weapons in the default class ODFs. If you don't know what that means, you really need the read the docs. 
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Guest
RE: unit weapons
Exodus
copy as minimum 3 folders from assets/data/sides - Common folder, rep folder and cis folder. Copy to data_MOD/sides.
Open rep folder. Weapons you can change in default-odf files: rep_inf_default_engineer (field engineer), rep_inf_default_jettrooper (jettrooper), rep_inf_default_marine (space marines), rep_inf_default_officer (galactic marine), rep_inf_default_pilot (space), rep_inf_default_rifleman (clonetrooper), rep_inf_default_rocketeer (heavy clone) and rep_inf_default_sniper (sharpshooter).
Open rep_inf_default_rifleman.odf file:
VOUnitType = 121 - standard clone-voice
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 5
is default main weapon. You can replace this or any other weapon to:
rep_weap_inf_rifle
rep_weap_inf_pistol
rep_weap_inf_commando_pistol
rep_weap_inf_thermaldetonator
rep_weap_inf_rocket_launcher
rep_weap_inf_mine_dispenser
rep_weap_inf_shotgun
rep_weap_inf_fusioncutter
rep_weap_inf_detpack
rep_weap_inf_powerup_dispenser
rep_weap_inf_emp_launcher
rep_weap_inf_chaingun
rep_weap_inf_buff_defense
rep_weap_inf_remotedroid
rep_weap_inf_timebomb
rep_weap_inf_sniper_rifle
rep_weap_inf_autoturret_dispenser
of course, you can adding new weapons or changing old weapons options
copy as minimum 3 folders from assets/data/sides - Common folder, rep folder and cis folder. Copy to data_MOD/sides.
Open rep folder. Weapons you can change in default-odf files: rep_inf_default_engineer (field engineer), rep_inf_default_jettrooper (jettrooper), rep_inf_default_marine (space marines), rep_inf_default_officer (galactic marine), rep_inf_default_pilot (space), rep_inf_default_rifleman (clonetrooper), rep_inf_default_rocketeer (heavy clone) and rep_inf_default_sniper (sharpshooter).
Open rep_inf_default_rifleman.odf file:
MaxHealth = 550.0 - is health[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
MaxHealth = 550.0
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 5
WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1
VOUnitType = 121
VOUnitType = 121 - standard clone-voice
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 5
is default main weapon. You can replace this or any other weapon to:
rep_weap_inf_rifle
rep_weap_inf_pistol
rep_weap_inf_commando_pistol
rep_weap_inf_thermaldetonator
rep_weap_inf_rocket_launcher
rep_weap_inf_mine_dispenser
rep_weap_inf_shotgun
rep_weap_inf_fusioncutter
rep_weap_inf_detpack
rep_weap_inf_powerup_dispenser
rep_weap_inf_emp_launcher
rep_weap_inf_chaingun
rep_weap_inf_buff_defense
rep_weap_inf_remotedroid
rep_weap_inf_timebomb
rep_weap_inf_sniper_rifle
rep_weap_inf_autoturret_dispenser
of course, you can adding new weapons or changing old weapons options
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Exodus
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The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
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Exodus
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The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
In that case, make a new map (yes, you need to.) Copy everything from all sides you want to edit, edit them, munge, take the rep.lvl and whatever else you edited from your map folder in the addon map, and replace the games original rep.lvl and stuff with yours. (I'd suggest you back-up the original ones though)
