Page 3 of 4
Re: Space-Ground Assault maps
Posted: Thu Feb 17, 2011 8:49 pm
by Nova Hawk
Wow dude, really nice maps. Especially the Bespin & Titan. The Titan map reminds me of my good ol' days of playing BF2142.

Re: Space-Ground Assault maps
Posted: Fri Feb 18, 2011 4:25 am
by naru1305
Wow, that is awesome
keep it up

Re: Space-Ground Assault maps
Posted: Sat Feb 19, 2011 7:06 am
by Anakin
nice cannot wait to play this.
you're German right??
Re: Space-Ground Assault maps
Posted: Sat Feb 19, 2011 8:19 am
by Lephenix
Awesome

.
Re: Space-Ground Assault maps
Posted: Sun Feb 20, 2011 9:30 pm
by Evman
Great! this is the kind of map i have ben looking for for a long time.
Re: Space-Ground Assault maps
Posted: Tue Oct 04, 2011 7:42 pm
by Redline
For all who thought that the project is dead I can confirm it's really not. It's really different.
First of all I'm really sry for this long break with no new stuff but I had to fix and solve problems and I also had not enough time because of real life. But in that long time I've done really more than I thought.
So the currently status of the maps:
Battle of Naboo: 100% done
Hoth Escape: 100% done
Bespin Plattforms 2: 100% done
Geonosis 70% will still take some time.
*New*
Utapau: 85% almost done
Kamino: 85% almost done
100% means the map is complete but you can still suggest things to improve the maps.
Okay, as you can see I've created two more maps and so we have not 4 Space-Ground Assault maps but now we have 6 Space-Ground Assault maps!
Furthermore I wanna add that making a Space-Ground map in Battlefront II was the most complicated thing which I've ever done, because I had to think about so many possibilities of the game and I had to solve problems. Normally Pandemic never wanted to program a Space Assault map and this is what it makes it so hard to program maps like this for Battlefront II, because first you need the idea and a plan and the solutions for the problems.
Also you need to consider the fact that the game has a limit of objects and ect.
Okay, I'll stop talking now. Now is the time for a big SCREEN UPDATE:
PS: All Soundeffects/weapon/vehicle/units are ingame. I fixed it.
Re: Space-Ground Assault maps
Posted: Tue Oct 04, 2011 7:44 pm
by THEWULFMAN
Glad to see this project isn't dead.

Re: Space-Ground Assault maps
Posted: Tue Oct 04, 2011 8:04 pm
by Redline
THEWULFMAN wrote:Glad to see this project isn't dead.

I plan a release of the first 3 maps soon. Included Bespin,Naboo and Hoth.
The 3 others come a little bit later.
Re: Space-Ground Assault maps
Posted: Tue Oct 04, 2011 8:16 pm
by THEWULFMAN
Redline wrote:THEWULFMAN wrote:Glad to see this project isn't dead.

I plan a release of the first 3 maps soon. Included Bespin,Naboo and Hoth.
The 3 others come a little bit later.
Sweet, I really look forward to playing Hoth.

Re: Space-Ground Assault maps
Posted: Tue Oct 04, 2011 9:38 pm
by TheSelfDestroyer
this is one of the most awesome mods i've ever seen!
the game's original maps should have been like this ones from the begining.

also,awesome utapau map,really really awesome.
wich heroes will be in this maps?
Re: Space-Ground Assault maps
Posted: Wed Oct 05, 2011 11:26 am
by naru1305
really awesome update, i like it verry much, can“t wait to play this
Re: Space-Ground Assault maps
Posted: Wed Oct 05, 2011 4:09 pm
by Cerfon Rournes
THEWULFMAN wrote:Glad to see this project isn't dead.

I agree. Glad to see this still going.
The Kamino water looks really tiled imho. Are you planning to change/edit the texture?
Re: Space-Ground Assault maps
Posted: Wed Oct 05, 2011 8:39 pm
by Null_1138
So glad these maps are still alive. These will be an instant play.

Re: Space-Ground Assault maps
Posted: Wed Oct 05, 2011 8:58 pm
by TheSelfDestroyer
it would be cool if it had land-space missions like in elite squadron,but don't think 'bout that,you have a lot of work.
Re: Space-Ground Assault maps
Posted: Fri Oct 07, 2011 9:22 am
by Anakin
i like this, will there be a complet mappack, or will each map come with an own download link??
last would be awesome
Re: Space-Ground Assault maps
Posted: Sat Oct 08, 2011 6:08 pm
by Redline
Anakin wrote:i like this, will there be a complet mappack, or will each map come with an own download link??
last would be awesome
It will be a mappack
@TheSelfDestroyer
Let me think about it again after I'm done with these maps.
Re: Space-Ground Assault maps
Posted: Sun Oct 09, 2011 8:47 am
by abjrnzvevw
Hi,i am the new guy.
This map pack is gona be epic!!!!!!!
Re: Space-Ground Assault maps
Posted: Sun Oct 09, 2011 4:57 pm
by Redline
abjrnzvevw wrote:Hi,i am the new guy.
This map pack is gona be epic!!!!!!!
Hello, thx new member
and a small update.
I fixed the AI in Space Assault. What does it mean? It means now the AI is also interested in taking CPs on the ground battle.
One big important problem which I wanted to get solved before I go to release this.
And DarthDuck reminded a simple LUA command which it has made possible.
Great! Thx to DarthDuck.
I will write you a bug list down so you have a picture of what I'm working on at the moment.
PS: After the fix of all these problems I'm ready to hear your thoughts and ideas to improve the maps.
List of bugs:
Battle of Naboo:
-Runs stable but if you run the map with 32 AI to exsample then the map crash after sometime.
I'm still searching for the problem and my guess is that the one memory pool is getting full during the game.
Still need:
Nothing more
AI programming done
This map is ready without this bug
Bespin:
-A weird problem which I've had never before. The map starts normal by the first load and the game runs stable but if you try to restart the map, end the map by winning or losing or go out of the map and load the map again then the game will freeze. It's kinda weird
If someone of you knows the problem then please share your knowledge with me.
-Some effects aren't getting loaded although they are in the world1 and common effects folder.
This is map is
!balanced
and
is nearly ready without this bug
Still need:
-Camfixes
-Loadscreen
What is done?
minimap
AI programming
Hoth:
-No critical bugs which I would correct in the first vision.
Runs perfectly!
nearly balanced
Still Need:
Nothing more: Ready!
Utapau:
-One bug which I've since yesterday.
The bots avoid some flyers and I dunno why.
Maybe some of you guys can help me out because I still have something to do for this map.
Still need:
-Utapau Klon troopers
-Loadscreen
-Minimap(in progress)
-Cam fixes
-AI programming is done since yesterday
-New Critical systems for CIS
-more game balance
PS: I'm proud on this utapau map because I'm making great progresses at the moment.

The map could be done soon.
Kamino:
I dunno. I haven't search for bugs yet.
-Runs perfectly
Need
-Cam fixes
-Loadscreen
-AI programming
-World water fixes
Geonosis:
-Runs perfectly
-Minimap(done)
-mode fixes
PS: I will try to add one hero to every side if it's possible in space assault.
Re: Space-Ground Assault maps
Posted: Sun Oct 09, 2011 6:00 pm
by Fiodis
Sounds like you're running into some memory issues, which might be expected from something like this. Glad to hear Hoth works fine.

Re: Space-Ground Assault maps
Posted: Mon Oct 10, 2011 7:58 am
by Redline
Fiodis wrote:Sounds like you're running into some memory issues, which might be expected from something like this. Glad to hear Hoth works fine.

Only Naboo has this problem and Bespin has a really weird problem. @.@
Anyway I've got working the heroes for a team.
The only problem which left is that the lightsaber makes no damage.
It seems it has something to do with the memory pool because I've added "Ordance, 40"
And now only one move makes damage but no combo attacks and so on.
Any ideas?