Making a vehicle with a turret
Posted: Wed Apr 15, 2009 4:25 pm
How do you make a vehicle with a turret? It seems strange there's no tutorial for this. There's a turrets tutorial. There isn't a vehicle tutorial, though, either.... Eh.
I've made a submarine model, and five turrets on the outside, now I want the gunners to be able to use them.
What should my hierarchy look like for a single turret? Should I have a msh.option? The turrets tutorial calls for one with a "keep aimer_x aimer_y" parameter in it, but when I opened up the shipped AAT msh.option it only talked about bumps.
Also, I use XSI Modtool 6, but I didn't put XSI in the title because, well, you could only do nulls with XSI, right? So it's not like someone's gonna think this is for Sketchup or Anim8or or Blender or anything....but correct me if I'm wrong. I'm not entirely sure about the disabilities of the other various modelling programs.
I've made a submarine model, and five turrets on the outside, now I want the gunners to be able to use them.
What should my hierarchy look like for a single turret? Should I have a msh.option? The turrets tutorial calls for one with a "keep aimer_x aimer_y" parameter in it, but when I opened up the shipped AAT msh.option it only talked about bumps.
Also, I use XSI Modtool 6, but I didn't put XSI in the title because, well, you could only do nulls with XSI, right? So it's not like someone's gonna think this is for Sketchup or Anim8or or Blender or anything....but correct me if I'm wrong. I'm not entirely sure about the disabilities of the other various modelling programs.