Spiderhulk without collision
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Executer94
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Spiderhulk without collision
I use the spiderhulk from the cis asset in the Modtools.
But ingame it has no collision.
How can I fix that?
But ingame it has no collision.
How can I fix that?
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FragMe!
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Re: Spiderhulk without collision
Since this is an offshoot of what you had put in the Request thread, please let us know if you tired anything that was suggested there.
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Executer94
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Re: Spiderhulk without collision
ok I tried it with the msh option ( -keepcollision and - collision) and also with adding these lines to the odf:
Nothing help.
Code: Select all
VehicleCollision = "p_main"
VehicleCollision = "p_leg_fr"
VehicleCollision = "p_leg_fl"
VehicleCollision = "p_leg_br"
VehicleCollision = "p_leg_bl"
SoldierCollision = "p_main"
SoldierCollision = "p_leg_fr"
SoldierCollision = "p_leg_fl"
SoldierCollision = "p_leg_br"
SoldierCollision = "p_leg_bl"
OrdnanceCollision = "p_main"
OrdnanceCollision = "p_leg_fr"
OrdnanceCollision = "p_leg_fl"
OrdnanceCollision = "p_leg_br"
OrdnanceCollision = "p_leg_bl"-
mswf
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Re: Spiderhulk without collision
Did you test it out with a clean munge?
- DarthD.U.C.K.
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Re: Spiderhulk without collision
you need to give it a proper collision via xsi, if the primitives dont work then there's no way around
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FragMe!
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Re: Spiderhulk without collision
Nope sorry none of the options will work, I tried. You will have to add the collision in XSI in order for it to work properly.
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mswf
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Re: Spiderhulk without collision
Could you zip up the files you want to be giving collision and upload them. You can send me the link, I can easily do the collision thingy through Blender.
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FragMe!
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Re: Spiderhulk without collision
It is in the CIS side folder in the shipped assets, unless of course you don't have the modtools.
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Executer94
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Re: Spiderhulk without collision
That would be great.
here is it if you don't have the modtools:
http://www.filefront.com/15783319/cis_w ... r_hulk.msh
here is it if you don't have the modtools:
http://www.filefront.com/15783319/cis_w ... r_hulk.msh
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mswf
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Re: Spiderhulk without collision
I have the modtools, but I'm also at school a lot of times, so that's why I asked you to upload them. I'll probably have it converted in no-time.
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Executer94
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Re: Spiderhulk without collision
If I understood you right you clould do it but you don't have time?!
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mswf
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Re: Spiderhulk without collision
No need to get angry, I do have time. But there is this very weird error I'm experiencing when exporting the legs of the model. I've already successfully exported the main dome/head of the vehicle. I know that mshviewer gives the error that I'm getting when there's a face completely inside a model, but I'm not having any luck locating the probable cause of the problem.
Could you have a little more patience? I've already spent 2 hours trying to get you this asset.
Could you have a little more patience? I've already spent 2 hours trying to get you this asset.
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Executer94
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Re: Spiderhulk without collision
Oh sorry no I just don't understand you 
My bad english
My bad english
