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General Grievous Problem

Posted: Mon Dec 14, 2009 9:28 pm
by vonfrank
Is there some trick to changing the weapons on General Grievous?

I tried to give him a Bulldog RLR as a second Primary weapon but the game crashed upon loading the map when i did. Then i tired making it his primary Second weapon but it still crashed.

What am i doing wrong? :?

Re: General Grievous Problem

Posted: Mon Dec 14, 2009 9:40 pm
by myers73
how exactly are you doing this, and are you sure this is what is causing the crash, did he work before hand. Also I believe that if the lightsaber is the primary then you cant have any other primary weapons.

Re: General Grievous Problem

Posted: Mon Dec 14, 2009 9:56 pm
by vonfrank
im doing this by making a new CIS.lvl file with the BF2 builder.
And yes, General Grievous worked before.
I know now that you cant have another primary weapon if there is a lightsaber, but you can have multiple secondary weapons, and it doesn't work as a secondary either

Re: General Grievous Problem

Posted: Mon Dec 14, 2009 10:10 pm
by myers73
post your bulldog RLR odf

Re: General Grievous Problem

Posted: Mon Dec 14, 2009 10:39 pm
by Fiodis
With sabers, you can have multiple primaries but no secondaries, or multiple secondaries but only one primary.

And the crash is, I think, an animation issue. You'd have to set up Grevious to use human animations.

Re: General Grievous Problem

Posted: Mon Dec 14, 2009 10:40 pm
by myers73
does he even use the human skeleton?

Re: General Grievous Problem

Posted: Mon Dec 14, 2009 10:40 pm
by Fiodis
No, he does not.

Re: General Grievous Problem

Posted: Mon Dec 14, 2009 10:43 pm
by myers73
well hes gonna have fun getting that to work

Re: General Grievous Problem

Posted: Tue Dec 15, 2009 9:55 am
by Teancum
Yep, Greivous doesn't have the animations for guns. Sorry.

Re: General Grievous Problem

Posted: Tue Dec 15, 2009 1:35 pm
by vonfrank
i was starting to wonder if that was the problem, and yeah, i guess it is

oh well :(

i suppose my only alternative is to give the gun no animation so it wont look like he is holding or firing it when it is equipped, but that will look really stupid

Re: General Grievous Problem

Posted: Wed Dec 16, 2009 7:24 pm
by Fiodis
I believe someone did manage to get guns working on him, but the process removed his head (and he didn't have the gun anims, per se - he didn't hold them like guns, and they didn't show up in his hands).

Link.

Needless to say, the experiments I was referring to failed in the end, of course. I'm curious as to this "reboned" Grevious the last post mentions, though.

At any rate, it seems we can make a rampaging Headless Robot Chicken in BF2. Aren't we lucky?

Re: General Grievous Problem

Posted: Wed Dec 16, 2009 7:49 pm
by vonfrank
:lol:

That headless General Grievous looked hilaroius

So i guess it's impossible to do right now, eh?

Re: General Grievous Problem

Posted: Wed Dec 16, 2009 9:30 pm
by Teancum
Yep, unless custom animations are made, but we don't actually have the skeleton for Grievous, so that's uber-tough.

Re: General Grievous Problem

Posted: Wed Dec 16, 2009 9:32 pm
by RogueKnight
Can't you just import the model and re-envelope it to the human skeleton? He obviously loses his four saber ability, but that's a small price to pay.

Re: General Grievous Problem

Posted: Wed Dec 16, 2009 9:38 pm
by Teancum
I think even then he's not a standard size, so he'll probably deform weird.

Re: General Grievous Problem

Posted: Wed Dec 16, 2009 9:39 pm
by RogueKnight
Teancum wrote:I think even then he's not a standard size, so he'll probably deform weird.
Scale up the animations or use the wookiee ones?

Re: General Grievous Problem

Posted: Thu Dec 17, 2009 12:27 am
by CodaRez
DarthRogueKnight wrote:
Teancum wrote:I think even then he's not a standard size, so he'll probably deform weird.
Scale up the animations or use the wookiee ones?
Or the magnaguard one. This is an interesting endeavour

*considers working on it*

Re: General Grievous Problem

Posted: Thu Dec 17, 2009 1:47 am
by Teancum
DarthRogueKnight wrote:
Teancum wrote:I think even then he's not a standard size, so he'll probably deform weird.
Scale up the animations or use the wookiee ones?
Scaling won't matter - what I'm getting at is that some parts of the model may be out of proportion to a human, say the thigh bones are 30% longer. At that point it won't matter what the scale is, the thigh bones themselves are longer. Now I don't 100% know that's the case, I'm just saying it's an educated guess.

Re: General Grievous Problem

Posted: Thu Dec 17, 2009 3:43 am
by CodaRez
Teancum wrote:
DarthRogueKnight wrote:
Teancum wrote:I think even then he's not a standard size, so he'll probably deform weird.
Scale up the animations or use the wookiee ones?
Scaling won't matter - what I'm getting at is that some parts of the model may be out of proportion to a human, say the thigh bones are 30% longer. At that point it won't matter what the scale is, the thigh bones themselves are longer. Now I don't 100% know that's the case, I'm just saying it's an educated guess.
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Honestly, I think ur educated guess was indeed wrong.

The models have near-perfect proportions and sizes. The wookiee and the ugly-redeye droid are I believe fantastic candidates for a skeleton.

Now, do I need to import a wookiee/magnaguard skeleton or just envelope on the unit_template beta and call the basepose from the corresponding file?

And should i go for the furball or uglybot.

Re: General Grievous Problem

Posted: Thu Dec 17, 2009 5:00 am
by AceMastermind
Here's the skeleton comparison between Grievous and Unit_Template_Beta(default human skeleton)
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