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Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Nov 13, 2010 9:04 am
by [Padawan]Helkaan
Could someone convert, if possible, all_weap_inf_pistol.msh to .blend?
Thanks anyway.
EDIT: AQT's trick doesn't work for me;
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Nov 13, 2010 10:27 am
by Slime615
I got that when I downloaded grand admiral thrawn... Just use the flip tool, and try differern flips... upsidedown, refected, that sort of thing, and hey presto!
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Nov 13, 2010 10:34 am
by [Padawan]Helkaan
But it works!
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Nov 13, 2010 7:47 pm
by AQT
[Padawan]Helkaan wrote:AQT's trick doesn't work for me;
First off, it's not a "trick." And of course it's not going to work properly the way you are doing it. It looks like you're using the stock rebel pilot face texture, unedited, in place of the original tatooinelukeskyawlker_head.tga,
which was not what I was suggesting. The two textures each have a different UV layout, so obviously things aren't going to line up correctly. Surely, you should know this by now, right?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 4:45 am
by [Padawan]Helkaan
Yes, now

Wrong word choice. I have to review my posts.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 1:28 pm
by Darth-Erik
Could someone please hexedit this pauldron
http://www.gametoast.com/forums/viewtop ... 64&t=24282
onto andeweget´s TCW clone trooper model?
http://www.gametoast.com/forums/viewtop ... 64&t=18603
And a Arc trooper Cape..

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 1:46 pm
by Lephenix
Can someone make a tutorial about lights / colors / world fx / fog ... in zero editor ?
I don t understand the ones in the FAQ , maybe an skilled mapper with lights , like Bobfinkl , Eggman , Yankfan , Speck of dust , Maveritchell ?
I really need one
Thanks in advance

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 1:49 pm
by [Padawan]Helkaan
Did you follow Fierfiek's guide?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 1:50 pm
by Lephenix
No
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 1:51 pm
by [Padawan]Helkaan
That's explained in the guide

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 1:56 pm
by Lephenix
I just looked , it don t explain fog , colors , lights , world fx
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 2:02 pm
by [Padawan]Helkaan
Uh? So I've got a
very bad view, same with my glasses.
Did you look at the stock doc? I think there are one. I'm not sure, I haven't got the entire modtool (I stopped modding)

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Nov 14, 2010 2:10 pm
by Lephenix
AH yes , forgot that one , thanks .
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Nov 16, 2010 10:54 am
by commandoCC-9811
could some one make a pickup-weapon, where you can use the enter vehicle button to pickup?
if you could that would be AWESOME!!!!

Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Nov 16, 2010 1:23 pm
by Slime615
I had an idea, that features a jet pack as a vechile, but you keep your reguolar weapons when useing it?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Nov 16, 2010 2:46 pm
by commandoCC-9811
Slime615 wrote: but you keep your regular weapons when using it?
that's is what I want for the "pick-up" weapons, but you keep the pickup when in a vehicle, though it doesn't matter, just my opinion

.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Nov 16, 2010 4:47 pm
by sim-al2
No, unfortuately there's no way to use your soldier's weapons in a vehicle, although the Pandemic devolpers thought about it and did not have time to finish the coding to do so. Mav did have pickup-able weapons in the third Rebel Ops map. You might want to ask him if you want to make a map using them.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Nov 16, 2010 4:52 pm
by DarthD.U.C.K.
he did it by making the weapons flags and triggering a respawn of the player upon acquiring it its pretty complex coding as far as i know.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Nov 17, 2010 8:18 pm
by commandoCC-9811
sim-al2 wrote:Mav did have pickup-able weapons in the third Rebel Ops map. You might want to ask him if you want to make a map using them.
that's what got me thinking about that
but could you possibly make it so you press the vehicle/turret enter/exit button to pick-up a weapon, or code another button to pick-up the weapon (which probably is impossible and hard-coded).
or I could have it like what Mav had it, either way, I would prefer the pick-up button.
like maybe have like a drop item, but have it unlock like an award weapon.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Nov 17, 2010 11:40 pm
by ps2owner
A blast door that covers the entire hanger(the normal one isint long enough)