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Missing Geometry
Posted: Sun Sep 17, 2006 7:16 pm
by rcduggan
I am making a hero for my (soon) upcoming level, Sulp Niar: Arctic Fortress. It is a clone commander jedi with modified skins. But the only problem is, the same skin is applied to the real clone commander (officer). THen when I changed the officer's skin to something else, it changed my Jedi's skin also. So a tried to hex edit my jedi to have the skins I wanted, but I get this error:
Source\EntityGeometry.cpp(619)
Entity "ami_aminius" missing geometry "ami_inf_clonecommander". Why does that happen?
RE: Missing Geometry
Posted: Sun Sep 17, 2006 8:56 pm
by crazytieguy
I hyate to ask the obvious, but does the file Sides/ami/msh/ami_inf_clonecommander.msh exist?
RE: Missing Geometry
Posted: Sun Sep 17, 2006 9:12 pm
by rcduggan
yeah, it dose. that's the weird thing
RE: Missing Geometry
Posted: Sun Sep 17, 2006 10:25 pm
by Teancum
check for typos in your odf.
RE: Missing Geometry
Posted: Mon Sep 18, 2006 4:26 pm
by rcduggan
okay, I got it so the error is gone. But the Jedi and the commander both have a snow camoflague skin. I want it so the commander has that skin, but the Jedi has a custom different one I made
RE: Missing Geometry
Posted: Mon Sep 18, 2006 4:41 pm
by Qdin
open the .msh with notepad, and you'll see a bunch of imprehendable (guessing it's a word :d it sounds right, and I'm thinking of the opposite of comprehensive

) signs and tags. If oyu seaarch through it, you'll noticee some kinds of names; probably the bones etc. But there will be one calling for a .tga. If you change that so it instead calls for your new costum made .tga, it will use that instead

RE: Missing Geometry
Posted: Mon Sep 18, 2006 4:49 pm
by Rekubot
Unfortunately Qdin, that doesn't work. Or at least, it doesn't work for me. Whenever I try to edit a MSH file in Notepad the game crashes, maybe a hex editor works though, I've never tried.
RE: Missing Geometry
Posted: Mon Sep 18, 2006 5:16 pm
by rcduggan
works for me!