export error

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Lorul1
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export error

Post by Lorul1 »

im having trouble exporting a modle can some one please help. when i use ze tools to export it cuts off half way through and theres someting in red at the bottom that says missing line whatever. i also tryed to select a part of the modle and export it, i did this 2 times but with diffrent parts. the first time i did this it dident cut off it worked, i put it in msh veiwer and it worked, keep in mind this was only a little part of the modle i want the full thing. i did it a second time with a diffrent part it worked but when i put in msh viewer a window poped up and said "out of "something"". :runaway: i dont know whats happening the scene is here http://www.mediafire.com/?xbpty9ddx7itt6u (i have the textures if you cant see them in xsi or mshviwer it shoul be okay).you can put the scene01 download under your "version" of C:\Softimage\Softimage_Mod_Tool_7.5\Addons\ModTool_Database. please export this modle and get it to work in your game. by the way youll have to reduce the polys i have no clue how to do that i just started modling :shock: . your help will greatly be apreaceated.
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AceMastermind
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Re: export error

Post by AceMastermind »

The model is still too heavy to export in one piece. You could merge a lot of the objects and give them meaningful names to make your scene easier to manage. There aren't a whole lot of areas where you can reduce the poly count without losing shape or causing UV distortion since the model is rather low-poly already, but additional (optional) lowrez and shadowvolume geometry would add even more weight to the scene on export. I would merge all objects with zero tolerance and split the result into parts and export them separately. You could start out by splitting it into 4 parts, if individual parts still cause problems then try 6 or 8 or 10 etc until it works. You're going to want to scale it down some too, just import the unit template for size reference.
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