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Re: The Showcase Thead

Posted: Sat Jul 05, 2008 1:22 pm
by Maveritchell
Blade wrote:
Crazy_Ewok wrote:In XSI create a cylinder. Select the polygons on the top of the cylinder. On the sidebar type 175 in the y box in translations and hit enter. That will take you to the height of the streets.
I guess that would work, but it would probably be better to just make the height in the box that pops up (or select it and push enter). Because otherwise, if you accidentally made the height 2 instead of 1, you'd end up with a building that's 350 meters, which is... slightly taller than the upper city.
He didn't say to scale it, he said to select the top polygon and translate it to a height of 175.

Re: The Showcase Thead

Posted: Sat Jul 05, 2008 1:30 pm
by Blade
Oh, sorry, I misunderstood :oops:. That would work, then :).

Re: The Showcase Thead

Posted: Sat Jul 05, 2008 2:56 pm
by Fluffy_the_ic
Crazy_Ewok wrote:In XSI create a cylinder. Select the polygons on the top of the cylinder. On the sidebar type 175 in the y box in translations and hit enter. That will take you to the height of the streets.
It's actually not exactly one meter. Mav's building was supposed to be 178 m tall, but it's onnly 123.77 meter. XSI's squares do not equal exactly one meter. So you should make it taller in XSI than just 175. Maybe about 200 or 250.
EDIT: Also, Mav, how'd you find out the height you were at?

Re: The Showcase Thead

Posted: Sat Jul 05, 2008 3:05 pm
by Maveritchell
Fluffy_the_ic wrote:
Crazy_Ewok wrote:In XSI create a cylinder. Select the polygons on the top of the cylinder. On the sidebar type 175 in the y box in translations and hit enter. That will take you to the height of the streets.
It's actually not exactly one meter. Mav's building was supposed to be 178 m tall, but it's onnly 123.77 meter. XSI's squares do not equal exactly one meter. So you should make it taller in XSI than just 175. Maybe about 200 or 250.
EDIT: Also, Mav, how'd you find out the height you were at?
1) It is exactly one meter.
2) You have no idea the exact height of my building, since you've never stood on it.
3) 123.77 is the height of the untextured prefab of Rep's included with the .wld file (or at least the height on it at which I was standing)
4) Fake console has a "PrintPlayerCoords" option.

Re: The Showcase Thead

Posted: Sat Jul 05, 2008 3:37 pm
by Fluffy_the_ic
Okay then. I got confused.
I thought you were on your building. Ignore that last comment of mine.

Re: The Showcase Thead

Posted: Sun Jul 06, 2008 9:31 am
by Spartan-127
:shock: WOAH. holy mcmuffin sandwiches in the morning that stuff looks awesome. espesally like all the new ships. :D the E-wing is my fav ship in all star wars and now it's finally been made :bowdown: .

I cannot w8 till this is released. Mav, when this done, would it be possible 4 you to release those new ships you made?

Re: The Showcase Thead

Posted: Sun Jul 06, 2008 11:06 am
by Caleb1117
Maveritchell wrote:Not my model, but I couldn't resist. It fits really well with my theme and it's a fun model (original model by EvilleJedi, converted with permission).

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Now I have to resist converting another 4 or 5 starship models of his. :lol:

Edit: So maybe 1 more. They're just so nice. And different.

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CLOAKSHAPE!

Wow, how come I didn't see that earlier?
Sweeeeet. :o

Re: The Showcase Thead

Posted: Sun Jul 06, 2008 2:29 pm
by Maveritchell
Spartan-127 wrote:Mav, when this done, would it be possible 4 you to release those new ships you made?
I will, but remember that the E-Wing and Cloakshape aren't mine - they're EvilleJedi's, I just converted them. I'll release them in a pack with all my starfighters.

Re: The Showcase Thead

Posted: Mon Jul 07, 2008 4:01 pm
by trainmaster611
For those fo you that don't know, I'm making a building that will take up the entire D-block and it will have a lot of things in it: the train station, a mall, apartments, a connection to the upper city, and an executive cocktail bar and lounge, etc.

So here are some props I've made

Restaurant Chair

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Store Counter

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Restaurant Table

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Video Game Shelf

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Clothing Racks (these are my favorites :lol: )

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And the main 'Demporium' I've been working on.

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The thing in the foreground is going to be the mall. The thing to the right is rep's repair depot. The round thing in the background is the train station.

Re: The Showcase Thead

Posted: Mon Jul 07, 2008 4:08 pm
by Fluffy_the_ic
Nice, but you should Make Diamond's case smaller.

Re: The Showcase Thead

Posted: Mon Jul 07, 2008 8:14 pm
by Crazy_Ewok
Awesome, those video game covers are really detailed. Nice job.
Hidden/Spoiler:
Here's a few new things.
A shot of the upper city addon to my house.
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A new transparent media room.(I might get rid of the transparency later)
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A shot of a few cellos and the music I'm playing right now.(For all you cello players, I know I forgot the F-holes. I realized it right after I took the shot.)
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What I'm listening to right now.
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A movie theater type thing, I'll use it to advertise any Kirby tributes :D(There's a place to sit in front of the screen but for some reason it's transparent)
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I added some boxes to the Kirby area. And who's that peeking around the corner. :D
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Looking out of my Warpstar garage shaft thing
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What's that emerging from the ground?!
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On the upper city extension, the Kirby Cafe!(I'll showcase stuff here and add a few more things in. It's nothing special just a place to hang out and look at Kirby stuff)
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The Kirby Cafe is entirely transparent so that you can look at the wonderful city below.
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A shot of the elevator coming up.
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Re: The Showcase Thead

Posted: Mon Jul 07, 2008 8:39 pm
by tsurugi13
O.o Wow. I'm pretty impressed! How did you do the transparency?

Re: The Showcase Thead

Posted: Mon Jul 07, 2008 8:58 pm
by Crazy_Ewok
Wow, thanks. You can enable transparency like this http://www.gametoast.com/forums/viewtop ... 05#p217405 To add transparency to the image do what Caleb says near the bottom of the page http://www.gametoast.com/forums/viewtop ... &start=555

Re: The Showcase Thead

Posted: Tue Jul 08, 2008 8:36 am
by Dohnutt
One question: I highly doubt it, but does the "what I'm listening to" actually update? 'Cuz otherwise it seems pretty pointless :P But very nice job. And btw, the two hiding are Metaknight and Donkey Kong Kirby.

Re: The Showcase Thead

Posted: Tue Jul 08, 2008 4:01 pm
by The_Emperor
Dohnutt wrote:One question: I highly doubt it, but does the "what I'm listening to" actually update?
Neh very unlikely.

"U can't touch this" lol!


Dundundundun, dundun, dundun ucanttouchthis

*Cough.*

Looking nice!

Re: The Showcase Thead

Posted: Tue Jul 08, 2008 4:13 pm
by Crazy_Ewok
:D Thanks! What do you mean update? What I'm listening to never updates :P
Actually, my mom wanted me to download U can't touch this. I didn't feel like taking it out since I listen to it too. :lol:

Re: The Showcase Thead

Posted: Wed Jul 09, 2008 9:42 am
by The_Emperor
Crazy_Ewok wrote::D Thanks! What do you mean update? What I'm listening to never updates :P
Actually, my mom wanted me to download U can't touch this. I didn't feel like taking it out since I listen to it too. :lol:
HAMMERTIME

:D Can we see a picture of the meta-knight model or is he a secret

Re: The Showcase Thead

Posted: Wed Jul 09, 2008 11:32 am
by Crazy_Ewok
Here's Meta Knight. It's not the best but I'm happy with it.
Hidden/Spoiler:
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Some Kirbys in the Kirby Cafe (I think out of all the things I've ever made, these are my favorites :D )
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New Ilum room. The last room in my house.
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Re: The Showcase Thead

Posted: Wed Jul 09, 2008 12:19 pm
by Caleb1117
Wow, Kirby-link, makes me want to convert that JKA Gannondorf, and Link model, and make a Zelda map.

Re: The Showcase Thead

Posted: Wed Jul 09, 2008 12:22 pm
by HobGoblin_264
Caleb1117 wrote:Wow, Kirby-link, makes me want to convert that JKA Gannondorf, and Link model, and make a Zelda map.
Do it!!