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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Aug 26, 2015 11:06 am
by AceMastermind
I don't recall anything like that being released here, but according to the credits on this page:
http://www.moddb.com/mods/galaxy-at-war ... ton-cannon
it seems that model can be found in the Clone Wars Adventures assets
* Credits
* Model - Lucas Arts
* Textures - LucasArts/fr0st47
* Rigging and animation - fr0st47
* Of the Game - Clone Wars Advantures

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Aug 26, 2015 12:12 pm
by MissingTexture
Is there a link where I can download the models from Clone Wars Adventures?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Aug 26, 2015 12:50 pm
by Deviss
MissingTexture wrote:Is there a link where I can download the models from Clone Wars Adventures?
Here you go!!

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Aug 26, 2015 3:57 pm
by MissingTexture
Thanks Deviss!

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Aug 27, 2015 4:45 pm
by AceMastermind
Deviss wrote:Here you go!!
That is only a very small portion of the CWA assets.
Here is every *.pack file from the CWA client:
https://mega.nz/#!S9UHBBDB!q7M5hqtT9rtY ... 6o3VGPrf34

these *.pack files include all updates to the game.

3.02 GB compressed
5.48 GB decompressed

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Aug 27, 2015 6:33 pm
by Deviss
Ace..... you are so great really!!! first Otoh Gunga and now cwa pack, thank you so much sir :D

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Aug 28, 2015 1:18 am
by MissingTexture
Whoa, great!! But what format are the models in? Are they easy to export to ODF/MSH?

Edit:
How do I open the pack files?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Aug 28, 2015 6:31 am
by Deviss
MissingTexture wrote:Whoa, great!! But what format are the models in? Are they easy to export to ODF/MSH?

Edit:
How do I open the pack files?
.dds = texture files
.dme = model files (can be open using 3d object converter)

you need "cwa extractor" for unpack the .pack file

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Aug 28, 2015 10:54 am
by MissingTexture
Where could I get "cwa extractor" ?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Aug 30, 2015 2:37 pm
by AceMastermind
CWA_Extractor
https://mega.nz/#!L9Fy2a4a!grQJkOM56-1U ... v--Om1qmMk


EDIT
Move the CWA_pack folder to the root of whatever drive letter you use, for example:
C:\CWA_pack

extract Extractor.exe to the CWA_pack folder

1. Run Extractor.exe
2. type the *.pack file name that you want to extract
3. Create a new folder in the CWA_pack folder (preferably the same name as the *.pack file you are extracting)
4. then type that folder name in the "Extract to" line
5. Press "Extract" and wait for the "Finished Extracting" dialog and press "OK"
The files from the *.pack are now extracted to the folder you created
repeat steps 2-5 for each *.pack file



EDIT2
MissingTexture wrote:Is there a CIS Proton Cannon from the Ryloth Arc from Clone Wars Season 1?
AssetsW_023
Ship_ProtonCannon_LOD0.dme (converted to obj)
https://mega.nz/#!f5NnGTiI!sEYihYj5j4wb ... 1M_zUkdlUQ

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Sep 04, 2015 11:52 pm
by MissingTexture
Is there an Old Republic Imperial Trooper player model anywhere? I know Chadaface has one, but he hasn't been active for about 2 months :/

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Sep 04, 2015 11:55 pm
by commanderawesome

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 05, 2015 12:25 am
by MissingTexture
Thanks! but I was asking for the Imperial Trooper, not the republic one :oops:

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 05, 2015 12:43 am
by commanderawesome
https://www.mediafire.com/?n1dm580q1xg2cnf

Screenshot:
Hidden/Spoiler:
Image
This is also by AQT.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Sep 05, 2015 12:52 am
by MissingTexture
Awesome, thanks!

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Oct 03, 2015 6:09 am
by ARC1778
looking for a complete (not striped down TCW style) y-wing, and z-95.

Also can i get a link to the V-19 torrent again? Soz, did anyone ever make a prototype version of it btw?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Oct 03, 2015 4:28 pm
by Anakin
V-19 is in the bfx assets.
I made an z95 for the Kato neimodia map. I can see if I still have the files. I think it was with low rest, shadow and start/landing animation.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Oct 03, 2015 8:39 pm
by ARC1778
I KNEW I HAD IT SOMEWHERE! i'm going to have to write a content thing for the mulitipack assets.

Also were assets ever released for the Dark times mod?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Oct 03, 2015 8:47 pm
by commanderawesome
Nope. :(

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Oct 03, 2015 9:19 pm
by ARC1778
commanderawesome wrote:Nope. :(

I'm make some inquiries.