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Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 5:16 pm
by destructo_bot
...untill a new name can be found, that will do.
STORY:
GCW: The Empire has once again descended on Mos Eisley, this time to wipe out a rebel smuggling operation.
CW: A secret supplier of advanced weaponry has been discovered to be supplying the droid armies. The Republic move against their forces to wipe out the droids in the area and stop the supplier.
SCREENS
TO-DO LIST
1. need to change the sky
DONE
2. need to change the ground texture
DONE
3. need to finish adding backround objects, so it doesn't just look like a random settlement
DONE
4. need to revise the planning...again
DONE (mainly)
5. Might attempt custom sides: still undecided.
NOT GOING TO BE ADDED
My first map, so any comments/suggestions/criticism/help would be appreciated.
Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 5:30 pm
by Ping
Looks great. If it's your first map, you could try to keep things simple and not add a custom side, but it's your choice. My only complaint is that Tatooine is an overdone planet. Other then that, for a first timer, looks great.
Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 5:38 pm
by thedoubleMM
I think for a first map its quiet good. but i really hate that default yavin sky

soo please change it. i also have to say that Mos Eisley always was quiet boring to me but maybe this gets something new and interessting....
Im looking forward to what it gets

Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 5:54 pm
by destructo_bot
Thanks guys! I didn't really chose tatoine due to popularity or anything, I just liked the original Mos Eisley map.
and I did say I needed to change the sky...
Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 6:06 pm
by Nova Hawk
Ping wrote:Looks great. If it's your first map, you could try to keep things simple and not add a custom side, but it's your choice. My only complaint is that Tatooine is an overdone planet. Other then that, for a first timer, looks great.
My words exactly.
Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 6:28 pm
by Super_Clone
I never considered Tatoinne a overdone planet.... I guess i should change my map then... This looks great Bot!
Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 6:33 pm
by AQT
Nova Hawk wrote:Ping wrote:Looks great. If it's your first map, you could try to keep things simple and not add a custom side, but it's your choice. My only complaint is that Tatooine is an overdone planet. Other then that, for a first timer, looks great.
My words exactly.
Just Tatooine being an overdone planet, right? Aren't you like obsessed with custom sides/clone legions?
Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 6:38 pm
by Nova Hawk
AQT wrote:Nova Hawk wrote:Ping wrote:Looks great. If it's your first map, you could try to keep things simple and not add a custom side, but it's your choice. My only complaint is that Tatooine is an overdone planet. Other then that, for a first timer, looks great.
My words exactly.
Just Tatooine being an overdone planet, right? Aren't you like obsessed with custom sides/clone legions?
That too, lol.
Re: Mos Eisley: Suburbs
Posted: Wed Jul 15, 2009 6:41 pm
by Super_Clone
Lol, I thought
AQT was talkin' to me, I was like, No, not really

Re: Mos Eisley: Suburbs
Posted: Thu Jul 16, 2009 5:28 am
by destructo_bot
I have tried to change the sky, but so far it hasn't worked. I really don't know what I'm doing wrong. I copied the file tat2.sky to my world1 folder and renamed it properly, but ingame the old sky showed up.
EDIT: fixed it.
and for fun a random shot I took this morning whilst testing the map...
as you can see the ground texture is fixed!
Re: Mos Eisley: Suburbs
Posted: Thu Jul 16, 2009 7:57 pm
by Xavious
Maybe you should do something besides just another Mos Eisley clone? For example, I don't think I've seen a night-time Tatooine city map done before. Could look pretty nice, if done right.
Oh, and by the way, the new ground texture looks much better.
Re: Mos Eisley: Suburbs
Posted: Fri Jul 17, 2009 3:31 am
by Delta-1035
Xavious wrote:Maybe you should do something besides just another Mos Eisley clone? For example, I don't think I've seen a night-time Tatooine city map done before. Could look pretty nice, if done right.
Oh, and by the way, the new ground texture looks much better.
Nice idea, a night-time Mos Eisley!
Re: Mos Eisley: Suburbs
Posted: Fri Jul 17, 2009 4:14 pm
by destructo_bot
@ Xavious: I will
try to do a night time version, after this version is released. But as I have very little experience with ZeroEditor, it might all go a bit wonky...
Antwho, its everyones favourite time of the day, Screenies Time!
WARNING: Some of these pictures contain AI running into walls. this is due to some planning revising which has not been completed. If you hate to see poor soldiers running into things, look away now.
Re: Mos Eisley: Suburbs
Posted: Fri Jul 17, 2009 5:04 pm
by B-1Burt
Looking good there seeing as how this is a Tatooine map I do have some suggestions.
Use Banthas and Dewbacks, I know this is your first map so it might be too hard.
Click!
Use these Tatooine buildings if they're released in time.
Click!
Use a different sk-, you said you were gonna do that; never mind then.
Don't have anymore than that really, just make sure the map isn't to big. Keep it up!

Re: Mos Eisley: Suburbs
Posted: Sat Jul 18, 2009 4:54 pm
by destructo_bot
B-1Burt wrote:Looking good there seeing as how this is a Tatooine map I do have some suggestions.
Use Banthas and Dewbacks, I know this is your first map so it might be too hard.
Click!
Use these Tatooine buildings if they're released in time.
Click!
Use a different sk-, you said you were gonna do that; never mind then.
Don't have anymore than that really, just make sure the map isn't to big. Keep it up!

The banthas/dewbacks might be a bit hard, due to lack of space. Those buildings would be cool, I'll have to keep an eye on their progress... And the sky in the new pics is the one I was planning to use, its the default Mos Eisley, which I thought looked OK, and since I kinda fail at textures, it will probably stay.
Other than that, is there an easy way to make idiot proof planning? I've re-done it three times now, and half the units still seem to be uncontrollably attracted to walls/buildins/moisture evaporators.
Re: Mos Eisley: Suburbs
Posted: Sat Jul 18, 2009 5:09 pm
by AQT
Since this is a Conquest map, you can get rid of the planning and just use barriers. Placing barriers around every single object should keep the AI from walking into them. The AI on their own can figure out how to get to the CPs so no need for planning to guide them.
Re: Mos Eisley: Suburbs
Posted: Sat Jul 18, 2009 5:20 pm
by destructo_bot
Okay, thanks for the advice, I'll need to try that. How close to the objects do the barriers need to be? Shrink-wrapish or loose?
Re: Mos Eisley: Suburbs
Posted: Sat Jul 18, 2009 5:24 pm
by AQT
I'm going to say as close as you can. It really depends on the object. You can place a barrier over multiple objects too if you want and barriers can overlap each other.
Re: Mos Eisley: Suburbs
Posted: Wed Aug 05, 2009 2:05 am
by Darth_Squoobus
Glad you got it to work.
You make me wish my maps didn't crash all the times.
Re: Mos Eisley: Suburbs
Posted: Wed Aug 05, 2009 2:45 am
by mswf
A word of advice of a novice mapper, who started even after you with the same setting, whilst only now finding out...
If you want to greatly improve the overal look of your map, you could use the "texture" tool to (very lightly) spray around the supposed walking paths in your map. I noticed that it greatly ads to the feel of a map. (and of course, use the blend tool afterwards. Go all out with it)