This is quite frustrating. As the title states, my map crashes in one BF2 profile but not the other. Crashes occur from 2 seconds to 5 minutes into the map, with no Sev. 3 errors. The crash happens in conquest of both eras, which use default sides, and also in a CW Hunt-with-campaign-script.
If it helps, the profile without crashing doesn't have any completed awards, and the other has all.
If I was to guess, it'll have to do with startup awards, if it only happens in certain profiles. Create a brand new one, run the map, and if it crashes, post your error log. If it doesn't, well... Post the crashing profile's log.
New profile didn't crash. Here's log after crash in the awarded profile:
Hidden/Spoiler:
Opened logfile BFront2.log 2010-01-12 1803
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_SetMovieLocation()
custom_AddEraBoxes()
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Found side\rvs.lvl. Adding BRO's extra KotOR missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping BRO's extra Dark Times missions
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC126C
The key, value is: mode_hunt_c 1
The key, value is: blue 31
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: green 167
The key, value is: era_g 1
The key, value is: mode_con_g 1
The key is mapluafile, the formated value is: ARC<A>_<B>
The key, value is: red 164
custom_printTable(): Returning
custom_printTable(): table: 03CC66CC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: ARCc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter: The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_autoturret' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [ddf82d1c] has no hardpoint '' [845f8034]
As was stated, some mod maps, unfortunately it seems yours is one of them, will crash if you use a profile that has lots of the awards. As you stated a new profile works fine.
Now your next question will be how do you fix it right, the question back is do you have modded sides in your map. If so try removing a unit at a time, reverting back to stock ones, and find out when it stops crashing. Once you get to a stable point in your map find out what is different about the modded unit that stops making it work.
If you don't have modded units are you using lots of effect? or do you have lots of objects?
[RDH]Zerted wrote:Check the video and sound settings on each profile.
A little while ago, I set the video options to their lowest possible settings and there were no crashes.
FragMe!: No, there are no custom units. The effects I'm using are some mist, a ton of foliage, water, and a ton of trees. Probably about like Dagobah's amount.
Just wondering becuase the post above mine you said this
They were the same, then I lowered the settings in the account that crashes a while ago without any effect.
You say there were no sev 3s how about sev 2s that relate to memory pools?
Also try removing the water (it is the easiest thing to put back) and see if that makes a difference.
Sorry for the confusion. I had lowered them when I posted before, and it still crashed. When I put all the options to their minimum, it didn't crash.
So I removed the water, and the map works fine, even with high settings. Which is weird, since it was crashing before I added the water.
Edit: I just added the water back, and the map is working fine all around. I put the settings back on high, no crashing. I am totally lost, but at least there are no more crashes...
That happens sometimes with water, it has happened to me too, when I add water now I try not to overlap when I am painting and keep the squares at default size, not that I think it matters but it works better when i do it that way.