[code]SkyInfo()
{
Enable(1559);
PS2()
{
FogColor(128, 128, 128);
FogRange(0.000000, 30000.000000);
NearSceneRange(1.750000, 150.000000, 180.000000);
FarSceneRange(3000.000000);
AmbientColor(120, 118, 140);
CharacterAmbientColor(130, 128, 150);
VehicleAmbientColor(110,108,130);
FogRamp(3);
}
XBOX()
{
FogColor(128, 128, 128);
FogRange(0.000000, 30000.000000);
NearSceneRange(1.750000, 150.000000, 180.000000);
FarSceneRange(3000.000000);
AmbientColor(120, 118, 140);
CharacterAmbientColor(130, 128, 150);
TopDirectionalAmbientColor(150, 150, 180);
BottomDirectionalAmbientColor(110, 90, 60);
}
PC()
{
FogColor(128, 128, 128);
FogRange(0.000000, 30000.000000);
NearSceneRange(50.0, 150.0, 60.0, 200.0);
FarSceneRange(150.000000, 1000.0);
AmbientColor(120, 118, 140);
CharacterAmbientColor(130, 128, 150);
TopDirectionalAmbientColor(150, 150, 180);
BottomDirectionalAmbientColor(110, 90, 60);
}
}
SunInfo()
{
Angle(130.000000, 120.000000);
Color(255, 240, 210);
Texture("");
Degree(-50.000035);
BackAngle(180.000022, 0.000000);
BackColor(150, 150, 150);
BackDegree(0.000000);
}
DomeInfo()
{
Texture("SKY_Tatooine2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
TerrainColorDarkening();
Softness(1);
SoftnessParam(60);
XBOX()
{
TerrainBumpTexture("tat2_bump", 1.0);
}
PC()
{
TerrainBumpTexture("tat2_bump", 1.0);
}
TerrainColorDarkening();
AtmosphereColor()
{
on(0);
color(0, 0, 128, 20);
color(0, 0, 96, 20);
color(0, 0, 64, 20);
color(0, 0, 32, 20);
color(0, 0, 10, 20);
}
DomeModel()
{
Geometry("tat2_sky_dome");
}
DomeModel()
{
Geometry("");
Offset(100.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("");
Offset(110.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("");
Offset(120.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("tat2");
PatchResolution(5);
MaxDistance(3000);
FogNear(200.0);
FogFar(3500.0);
FogColor(164,174,194);
}
}
SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}
SkyObject()
{
Geometry("cis_fly_fedlander_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}
SkyObject()
{
Geometry("all_fly_moncalamari_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}
SkyObject()
{
Geometry("imp_fly_destroyer_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}
[/code]