Saber scepter animation
Posted: Thu Mar 19, 2009 5:06 pm
Before I start, I'm going to tell everyone that I have read the documentation, and I have combed the BF2XSI forum here, and I have tried nearly everything.
Okay, so I have a hero in my mod who wields a sort of saber scepter (basically a walking stick with a little lightsaber sticking out the top) and obviously mace's animations won't look nice. So I created one attack animation (this being the first animation that I have attempted to put ingame) and exported it (with the Pandemic addon, I have XSI) and combo-ified it and animationmunged it and munged everything else.
Now, I inserted it into the ATTACK2 state and changed the BlendTimes and Break settings. When I play the game, however, the character goes straight from ATTACK1 to ATTACK2_RECOVER (I'm going by memory on that one). It just totally skips ATTACK2.
It might be a combo problem, but I suspect I did something wrong with the frames in the actual animation in XSI. Is there a limit or do you have to change a framerate setting? My animation is 19 frames.
Okay, so I have a hero in my mod who wields a sort of saber scepter (basically a walking stick with a little lightsaber sticking out the top) and obviously mace's animations won't look nice. So I created one attack animation (this being the first animation that I have attempted to put ingame) and exported it (with the Pandemic addon, I have XSI) and combo-ified it and animationmunged it and munged everything else.
Now, I inserted it into the ATTACK2 state and changed the BlendTimes and Break settings. When I play the game, however, the character goes straight from ATTACK1 to ATTACK2_RECOVER (I'm going by memory on that one). It just totally skips ATTACK2.
It might be a combo problem, but I suspect I did something wrong with the frames in the actual animation in XSI. Is there a limit or do you have to change a framerate setting? My animation is 19 frames.