In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Executer94
Major
Posts: 504 Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina
Post
by Executer94 » Thu Sep 03, 2009 12:10 pm
I edit a exp odf file to make more damage in a larger radius
but it doesn't damage anymore
here is my odf:
501st_commander
Master Bounty Hunter
Posts: 1570 Joined: Wed Dec 10, 2008 7:48 pm
Post
by 501st_commander » Thu Sep 03, 2009 12:56 pm
dont know if this is it but try moveing this under [properties] and above lifeSpan = "2.0"
Code: Select all
Damage = "800.0"
DamageRadius = "100.0"
myers73
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Post
by myers73 » Thu Sep 03, 2009 7:18 pm
the shake radius and damage radius that big will cause horrible lag even in single player as it will most likely effect the whole map.
Syth
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Post
by Syth » Fri Sep 04, 2009 3:28 am
This is the what you change
DamageRadiusInner = "20.0"
DamageRadiusOuter = "25.0"
The inner radius shouldnt be larger then the outer radius
Executer94
Major
Posts: 504 Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina
Post
by Executer94 » Fri Sep 04, 2009 5:38 am
works better units get damage
but what's the different of damageradius and DamageRadiusInner ,DamageRadiusOuter
Frisbeetarian
Jedi
Posts: 1233 Joined: Wed Sep 12, 2007 3:13 pm
Post
by Frisbeetarian » Fri Sep 04, 2009 3:12 pm
Other than the apparent, no one here can give you an answer to that. It could be that the code for the latter two is more stable then the code for just DamageRadius, but that's just one theory.
Executer94
Major
Posts: 504 Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina
Post
by Executer94 » Sun Sep 06, 2009 10:54 am
ok
it works better with the inner and outer radius.
Thank you
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