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Re: The Big "L" (Rebel Ops Mission 02)

Posted: Sun Jun 21, 2009 1:42 pm
by Null_1138
mswf wrote:
DarthD.U.C.K. wrote:
Hidden/Spoiler:
mswf: i dont think that should be "fixed" i think its supposed to be like this because you wouldnt need such an exact timing otherwise (and that would spoil the fun)
Hidden/Spoiler:
I didn't mean to say that I thought it NEEDED to be fixed (I thought it was a pretty fun thing to try and time it well myself too) I just thought I'd mention it because I noticed it.
Hidden/Spoiler:
I too fell victim to the double-open doors, but it was kind of funny.

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Sun Jun 21, 2009 1:48 pm
by Fiodis
Hidden/Spoiler:
I'll mention that never gave me trouble; I just pressed against one wall while the other door was closed. The one on the other side of the door couldn't see me, the one on the other side of the wall couldn't see me.

In other words, hide in a corner.

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Sun Jun 21, 2009 2:58 pm
by mswf
Null_1138 wrote:
mswf wrote:
DarthD.U.C.K. wrote:
Hidden/Spoiler:
mswf: i dont think that should be "fixed" i think its supposed to be like this because you wouldnt need such an exact timing otherwise (and that would spoil the fun)
Hidden/Spoiler:
I didn't mean to say that I thought it NEEDED to be fixed (I thought it was a pretty fun thing to try and time it well myself too) I just thought I'd mention it because I noticed it.
Hidden/Spoiler:
I too fell victim to the double-open doors, but it was kind of funny.
Hidden/Spoiler:
It's the real Watch your language -Staff feeling that makes a map have it's outstanding moments :lol:

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Sun Jun 21, 2009 3:21 pm
by Super_Clone
mswf wrote:
Hidden/Spoiler:
It's the real [dietdrpepper]-o-[dietdrpepper]-o-[dietdrpepper] feeling that makes a map have it's outstanding moments :lol:

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Sun Jun 21, 2009 4:00 pm
by mswf
Super_Clone wrote:
mswf wrote:
Hidden/Spoiler:
It's the real [dietdrpepper]-o-[dietdrpepper]-o-[dietdrpepper] feeling that makes a map have it's outstanding moments :lol:
I hope I wasn't being unappropiate there? :|

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Sun Jun 21, 2009 4:02 pm
by Super_Clone
mswf wrote:I hope I wasn't being unappropiate there? :|
You were, tis in teh rulez, sorry if im being a junior moderator >.<

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 2:03 pm
by MileHighGuy
i get a fatal error when i try to play this map in any mode :(

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 2:04 pm
by Maveritchell
MileHighGuy wrote:i get a fatal error when i try to play this map in any mode :(
You probably have too many missions; remove some maps from your addon. :?
It's mentioned on the first page in this topic and in a lot of other topics.

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 2:05 pm
by RogueKnight
Try taking out some of your maps from your addon folder.

EDIT: Dang, Mav beat me to it

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 2:07 pm
by MileHighGuy
yea i removed a good amount of maps already but ill guess ill have to remove some more

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 2:16 pm
by Maveritchell
MileHighGuy wrote:yea i removed a good amount of maps already but ill guess ill have to remove some more
Just as a heads-up; remember that the limit is technically a mission limit, not an addon map limit (although there is one of those too). A single addon can have any number of missions - the Conversion Pack has about 300; a map with only CW conquest has one. This particular map has up to seven missions (CW, GCW, KotOR, DT Conquest, GCW hunt, DT Conquest [Aquilaris], DT Assault [Aquilaris]) that may be loaded at any given time (fewer may be loaded depending on your addon configuration).

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 2:29 pm
by MileHighGuy
thanks it works now, and i must say, this is map is top notch :P

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 8:36 pm
by Darth Revan
Hidden/Spoiler:
ok im a thickhead everyone remember that, now im stuck on the bit before the fans wen youve just got through the metal door with ur grappel gun and theres a cave with health on the right where do i go?

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 8:39 pm
by Devastator77
Hidden/Spoiler:
[quote="Xavious"][quote="sampip"]wow! its an amazing map, fantastic work!
i seem to be stuck already on the first part. how do you get across to the section where the fans are. there don't seem to be any grappling hooks or makeable jumps to get over to the fans.[/quote]

Try looking up.[/quote]
Look up, and use your grappling hook...

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 8:50 pm
by Darth Revan
Thx Mate now to tackle these fans

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 9:18 pm
by simplestarwarsfan
mav i think youve out done your self! all though i too have been getting stuck in the fans. especially in that last one. but with the spoiler help i should be able to do it now! :D
Hidden/Spoiler:
btw is there a reason the "add jetpacks" doesnt work?
woot first post on gt! i normally read everything!

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Mon Jun 22, 2009 11:07 pm
by Maveritchell
simplestarwarsfan wrote:
Hidden/Spoiler:
btw is there a reason the "add jetpacks" doesnt work?
Yes, I disabled that particular Fake Console command so that people would have to (more) legitimately do the first section.

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Wed Jun 24, 2009 8:46 pm
by BloodMaster
My, my, it's finally out...

I must say, I've been waiting a long time for this... D/Ling now! :P

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Wed Jun 24, 2009 10:29 pm
by Null_1138
Maveritchell wrote:
simplestarwarsfan wrote:
Hidden/Spoiler:
btw is there a reason the "add jetpacks" doesnt work?
Yes, I disabled that particular Fake Console command so that people would have to (more) legitimately do the first section.
...Very clever.

BTW, what did you make the fans out of? The collision is a little odd, sometimes I get pushed and cant move, others I can run right through. Not bad, but just intriguing.

If I had to guess, I'd say you modeled a cylinder, and gave it a completely transparent texture. Then you had it animated to move like an escalator, once its done moving through the fan and into the player, it turns around (over his head, perhaps) back to the fan, and it cycles. The fan model itself has a "wind-blowing" effect. Am I right?

Re: The Big "L" (Rebel Ops Mission 02)

Posted: Thu Jun 25, 2009 12:04 am
by Maveritchell
Null_1138 wrote:BTW, what did you make the fans out of? The collision is a little odd, sometimes I get pushed and cant move, others I can run right through. Not bad, but just intriguing.

If I had to guess, I'd say you modeled a cylinder, and gave it a completely transparent texture. Then you had it animated to move like an escalator, once its done moving through the fan and into the player, it turns around (over his head, perhaps) back to the fan, and it cycles. The fan model itself has a "wind-blowing" effect. Am I right?
I am not sure exactly what you are describing. What I did was create, essentially, a pinwheel with no center. I used a rotating collision to create the illusion of wind. It's not a perfect solution, as you mentioned, but there is no perfect solution (and in my opinion there is no better solution, having thought through a number of them) in a game that doesn't have a lot of real physical interaction with the environment.
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