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Gernade and mine effects

Posted: Tue Sep 05, 2006 9:30 pm
by fat_walrus
Gernades: I've been trying to change the glow of the gernade and the trail of it, how do I do this? I've tried by editing some stuff but I can't get it working.

Mines: I changed some colors on it and its msh but it isn't doing anything ingame. Is there something special I have to do?

Thanks for helping me get these working in advance

Posted: Tue Sep 05, 2006 11:41 pm
by Syth
Useing partical editor right? Just to let you know the grenades glow effect doesnt matter, its just the trail effect. And if youve made a new effect this is what you have to do.

1. make a copy it and put it in the dataxxx/sides/common/effects folder of your custum map.

2. Rename the effect

3. edit each ODF of your object (you have to edit each sides version of the ODF) so it has the new name of your effect.

What exactley are you trying to do with the mines?

Posted: Wed Sep 06, 2006 12:51 am
by fat_walrus
make a blue-ish glow instead of red, blue trails for gernades. I'll try that.

Posted: Wed Sep 06, 2006 1:03 am
by Syth
There already is a blue grenade triail. Just change the thermal detonators

TrailEffect = "com_sfx_weap_grenade_red

to

TrailEffect = "com_sfx_weap_grenade_blue

Posted: Wed Sep 06, 2006 8:16 am
by The_Emperor
You might also wanna check the assets/sides/gun/odf stuff from the gun_haywiredetonator to also change the hud icon from the thermal detonator to be blue a blue ball instead of the red default one (just for the looks ;) )

I'm not sure what line changes that cause I'm at school right now but I think it can be found in the gun_haywire_ord.odf (at least I think its in the ord)

Posted: Wed Sep 06, 2006 1:07 pm
by fat_walrus
Ya, figured that out, how 'bout the mines? I changed the msh in common\sides\msh but it is still reading the old msh. And also, how do I fix the glow for that (to blue)?

Posted: Wed Sep 06, 2006 2:49 pm
by The_Emperor
The same way. In the common odf map, open com_weap_inf_landmine.odf and change TrailEffect = "com_sfx_weap_grenade_red" into TrailEffect = "com_sfx_weap_grenade_blue"