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Animation problem [Solved]

Posted: Fri Jul 10, 2009 2:45 pm
by YaNkFaN
I tried adding the knife from BFX and i got this error and a CTD. Anyone know what to do?

Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'rep_inf_ep3_rifleman' failed to find animmap human_
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'rep_inf_ep3_rifleman' failed to find animmap human_

here's the unit's .odf


[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]


WEAPONSECTION = 1
WeaponName = "com_weap_Melee_Attack"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0

here are the weapons .odf too
Hidden/Spoiler:
[code][WeaponClass]

ClassLabel = "cannon"
GeometryName = "knife.msh"

[Properties]
GeometryName = "knife"
HighResGeometry = "knife"
HUDTag = "hud_force_push"

RoundsPerClip = "0"
ReloadTime = "0.3"
HeatRecoverRate = "0.2"
HeatThreshold = "0.0"

FirePointName = "hp_fire"

TriggerSingle = "1"
ShotDelay = "0.5"
HeatPerShot = "0.0"
MaxPressedTime = "1.0"

MinRange = 0
OptimalRange = 1
MaxRange = 2

LockOnRange = "2.0"
LockTime = "0.0"
AutoAimSize = "2.0"

SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
SalvoTime = "0.0"
InitialSalvoDelay = "0.5" // must have one or no animation - Mike Z

FireAnim = "2"
InstantPlayFireAnim = "1"
OffhandWeapon = 1

TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "0"
AITargetAnimal = "0"
AITargetDroid = "0"
AITargetVehicle = "0"
AITargetBuilding = "0"

//SOUND
FireSound = "com_weap_throw"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""

OrdnanceName = "com_weap_melee_ord"
EnergyDrain = 20.0

NEXTCHARGE = "0.8"

OrdnanceName = "com_weap_melee_ord_high"
EnergyDrain = 60.0[/code]
I have the .ord and ord_high both in the same directory also there was no mention of animation anywhere

EDIT: sorry for the double post but this can be locked the weapon had to be on weapon channel1 instead of the primary weapon