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Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 02, 2016 5:31 pm
by Delta-1035
I'm looking for somebody that knows how to use xsi with player models for a quick little thing that would be a lot useful for my TFA mod.

The thing that I need is to take the vest from ggctuk's FO stormtrooper gunner released here and put it onto the stock bf2 stormtrooper model.

That would be really appreciated.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 02, 2016 6:24 pm
by thelegend
Delta-1035 wrote:I'm looking for somebody that knows how to use xsi with player models for a quick little thing that would be a lot useful for my TFA mod.

The thing that I need is to take the vest from ggctuk's FO stormtrooper gunner released here and put it onto the stock bf2 stormtrooper model.

That would be really appreciated.
Here you go: http://www.mediafire.com/download/wbsha ... MeshFO.zip
(It's just the model. The textures would be up to you)
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 02, 2016 6:34 pm
by commanderawesome
Delta-1035 wrote:I'm looking for somebody that knows how to use xsi with player models for a quick little thing that would be a lot useful for my TFA mod.

The thing that I need is to take the vest from ggctuk's FO stormtrooper gunner released here and put it onto the stock bf2 stormtrooper model.

That would be really appreciated.
Don't like ggctuk's models?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 03, 2016 6:11 am
by Delta-1035
thelegend wrote: Here you go: http://www.mediafire.com/download/wbsha ... MeshFO.zip
(It's just the model. The textures would be up to you)
Thank you very much dude, really!
commanderawesome wrote: Don't like ggctuk's models?
I really like the body but it's the helmet that looks weird to me, maybe it is too small.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 03, 2016 8:01 am
by giftheck
It probably is a bit smaller than it should be. As it is directly based off the old stormtrooper which I realised was smaller than it should be. I'll go back and fix it soon.

On another note, as a complete noob at animations, I am having trouble with the AT-AT's animations. I want to slow down its walking animations to double the length to make them more film-accurate. Is anybody able to do those for me? I don't think I need the idle animations altered though.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Mar 05, 2016 11:36 am
by CdtFox
Hello GT,
I unfortunately ran into tons of problems when I want to hex-edit one cape on a custom model...so here is my request. :D

Please, could someone attach the (stock) clone commander's cape to this custom model? http://www.mediafire.com/download/bb4bb ... t_cape.rar
The clone model & skin was by Icemember and I got his permission for modifying these.

Thanks a lot!! :thumbs:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Mar 06, 2016 6:40 am
by TriniGamer
:funny2:
Hey I am looking for a decent modding tutorial. Looking at doing the rest of it myself unless I really need help. Please message me a link to some decent tutorials, thanks!
:funny2:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Mar 08, 2016 7:14 pm
by giftheck
Does anybody know where I can find a decent A280 firing sound akin to the one in the new game (without it being from the new game)? I looked in the film's audio and unfortunately while I can definitely hear it there it's mixed into the music and battle effects making it unusable from that source.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 09, 2016 4:52 am
by Delta-1035
CdtFox wrote: Please, could someone attach the (stock) clone commander's cape to this custom model? http://www.mediafire.com/download/bb4bb ... t_cape.rar
Here you go. It has the stock clone commander's cape as you asked. Remember to set up the .odfs! ;)
TriniGamer wrote: Hey I am looking for a decent modding tutorial. Looking at doing the rest of it myself unless I really need help. Please message me a link to some decent tutorials, thanks!
Fierfeks' tutorial should be the one for you. It explains pretty much everything.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 09, 2016 8:56 am
by CdtFox
Delta-1035 wrote:
CdtFox wrote: Please, could someone attach the (stock) clone commander's cape to this custom model? http://www.mediafire.com/download/bb4bb ... t_cape.rar
Here you go. It has the stock clone commander's cape as you asked. Remember to set up the .odfs! ;)
Perfect!! Thanks Delta! :D

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 17, 2016 11:45 am
by Oceans14
Does anyone know of some good grass models? I'm going for an overgrown pasture look, and the stock yav foliage isn't cutting it. Thanks!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Mar 21, 2016 10:26 am
by Delta-1035
Hello, I'm looking for someone that has the time to convert a weapon for GCWII. If you are going to help me, please send me a PM, thanks!

This is the link of the model that was released to the public on facepunch.
http://www.mediafire.com/download/cl3e3 ... l+Baton.7z

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Mar 30, 2016 2:03 am
by AnthonyBF2
Does anyone have any fancy, possibly custom made SWBF2 logo images? Preferably with transparent backgrounds (logo only) Thanks!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 31, 2016 8:53 pm
by TWINKEYRUNAWAY
Image

You can go ahead and edit out the renegade squadron part off of it. (Ill send you some that I used for these cover art posters http://i.imgur.com/cjpnz37.jpg)


Also is there any chance I can request a simple edit. If someone has the time, can I get the SWBF2 rebel snow/hoth trooper model with the backpack hexed off? So I can add custom backpack add ons to it.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Mar 31, 2016 10:24 pm
by AceMastermind
TWINKEYRUNAWAY wrote:If someone has the time, can I get the SWBF2 rebel snow/hoth trooper model with the backpack hexed off?
Here it is with the back pack removed in XSI:
http://www.mediafire.com/download/7bdd9 ... ckpack.zip

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 01, 2016 7:35 pm
by AnthonyBF2
Can some one remove the invisible circular collision from the big arena in the Battle Arena assets?
The file is arena_circ.msh found in BAA\MSH assets. I want to make the whole arena actually accessible but that clear circular collision is a slap in the face. :cry:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 01, 2016 9:28 pm
by AceMastermind
That msh is a single object, there is no collision added aside from what was generated by default. If you mean you want to enter the arena from the stands then the easiest thing to do here is delete the polygons that make up the glass.
Let me know what you want to do and we'll knock it out. :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 01, 2016 9:33 pm
by AnthonyBF2
That's what I meant. It's the semi-invisible walls that prevent the stands from being accessible. Can we remove them?
I tried this myself using my own weird method but I ended up losing part of the floor and walls in the lookout room.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 01, 2016 10:21 pm
by AceMastermind

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 01, 2016 10:42 pm
by AnthonyBF2
Fantastic work! Thanks! :P