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WIP: R41 Starchaser

Posted: Sun Mar 19, 2006 3:49 pm
by Inyri
I thought maybe having a bunch of pirate/smuggler ships might make for a cool map with some alternate sides. Of course I think I'll stick to making one fighter first since I've never done it for SWBF2 before, but I've got minilogoguy to teach me if (and when) I get confused ;)

Anwyay, basic model is just about done. Still need to UV map it and skin it, then figure out how to get it in-game. I'll have to do some research in the mean time to see what I can learn on my own from the informative material you all post ;)

Image

I'm up for suggestions. I don't quite know what BF2 is capable of handling so I'm not sure how much detail to actually put in. Although as it's a low-end pirate-type fighter, there's not a whole lot of detail to add anyway.

RE: WIP: R41 Starchaser

Posted: Sun Mar 19, 2006 7:29 pm
by Teancum
We've actually got the R-41 released in the BF1 downloads section. I just haven't had time to finish the BF2 odf. But hey, if you're working on a new one, more power to ya!

BTW -- welcome to Gametoast.

RE: WIP: R41 Starchaser

Posted: Sun Mar 19, 2006 7:50 pm
by Inyri
Something already released never stopped me from making my own. I prefer the art of it rather than the use ;)

Image

Texturing is going somewhat slow, but it's getting there. It's a bit too brown at the moment... hadn't quite noticed until right now :lol:

Edit: Ahh, I see you just ripped the R-41 from XWAUpgrade. It's a good model, but far too different from the original for my tastes. Besides, I prefer making original work.

RE: WIP: R41 Starchaser

Posted: Sun Mar 19, 2006 8:06 pm
by Teancum
That's awesome. You'll go far here Inyri!

Posted: Sun Mar 19, 2006 8:13 pm
by EraOfDesann
Wow, what a surprise! Looks great! :D

Posted: Sun Mar 19, 2006 8:58 pm
by chooie
Inyri has always benn an excellent modder :) Good Job on it, it looks just like the R41 from XWA (only better).

Posted: Sun Mar 19, 2006 10:09 pm
by Inyri
Image

Skins almost done, just gotta make sure the engines are the way I want them and I need to do the guns and vents and stuff.

Posted: Sun Mar 19, 2006 10:27 pm
by Krun
Inyri,
When your done with the R-41 which looks awesome by the way :) I think they were wanting models for some ongoing game mods if your interested.

Posted: Sun Mar 19, 2006 10:41 pm
by Inyri
I'd need "they" expanded on to be able to do anything about that ;)

Posted: Mon Mar 20, 2006 9:01 pm
by Krun

Posted: Tue Mar 21, 2006 12:47 pm
by Inyri
An NJO mod? I wouldn't touch it. Sorry. NJO is on my "things I hate" list.

Posted: Tue Mar 21, 2006 7:07 pm
by Trans
Why is it on your "things I hate" list?

Posted: Tue Mar 21, 2006 7:16 pm
by Inyri
Because it sucks?

Posted: Tue Mar 21, 2006 7:17 pm
by Alpha
Lol. Lots of people just don't like the Vong, Trans. I love the story though.

Posted: Tue Mar 21, 2006 7:27 pm
by Inyri
See, I just hate it all. The Vong wouldn't have been so bad if the story didn't suck a-... er, suck very badly.

Anyway, that's a bit off topic. As I don't have foundations I'm having minilogoguy export for me (turns out I kind of goofed a bit on some of the animation, but hey, I'm an animation newbie). Then he's going to teach me how to get it in a test map, because I have him wrapped around my little finger. He just told me that mapping is mostly made of models... I almost wet myself XD.

Posted: Tue Mar 21, 2006 7:56 pm
by -_-
nice model! :D

Posted: Tue Mar 21, 2006 9:08 pm
by Krun
Inyri wrote:An NJO mod? I wouldn't touch it. Sorry. NJO is on my "things I hate" list.
Umm ok I wasn't suggesting joining a mod team :?

Posted: Tue Mar 21, 2006 9:14 pm
by Inyri
No, you were suggesting I give them models. I might as well join their team.

Anyway, I think we've gone enough off-topic for one thread, don't you? I'm going to start forgetting what I posted soon.

Posted: Tue Mar 21, 2006 9:54 pm
by flippy11
do you need an animation for a thing to take off straight up or is that only if it moves. like doing a 90 degree turn such as the b-wing?