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Talk about slack Soldier
Posted: Sun Sep 02, 2007 9:14 am
by GolfBulb
My soldiers "all and imp" are jsut stadning there, doing nothing, its kinda funny cuz you hear them say "SNIPER! watch out" and there looking at a wall or smthing.
and the munge log only syas "Sniper.req, expecting bractet" twice
the BF2 log is 2 big, so i dont know how i can show you.
but most of them look like this
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.35] in node [Hub56]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.50] in node [Hub49]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.50] in node [Hub47]
could that be it?
they seem to be on Defence, i saw a couble running aorund the CP for a couple second. Any ideas?
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 9:21 am
by Caleb1117
Do the AI tend to gather in certain spots, and then procede to not move?
Did you go to the planning tab and just place hubs, without connections?
Thats what the errors seem to be about.
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 9:24 am
by GolfBulb
Caleb1117 wrote:Do the AI tend to gather in certain spots, and then procede to not move?
Did you go to the planning tab and just place hubs, without connections?
Thats what the errors seem to be about.
they spawn and htey dont move, they will if you shoo them but they will move liek 10 feet then stop
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 9:40 am
by Caleb1117
Thats somewhat unusual, normaly conquest units don't need planning.
I still not sure what those errors mean they seem to have something to do with planning, but I'm not sure what.
You could try adding some hubs and connections, if you havn't already.
Heres a simple tut for that.
http://www.gametoast.com/forums/viewtop ... 27&t=10314
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 9:40 am
by Master Fionwë
You need to have planning. If you place hubs in ZE and not connections between them, the ai will just get stuck inside the hub. Especially if the hubs are large. They act almost as barriers, the ai follows the connections to different hubs, and acts withing those. If they are given hubs and no connections, then they don't run free, like they do immediately in the defalt map, but neither do they move around, like in a finished map.
EDIT: You just beat me!
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 9:48 am
by GolfBulb
Master Fionwë wrote:You need to have planning. If you place hubs in ZE and not connections between them, the ai will just get stuck inside the hub. Especially if the hubs are large. They act almost as barriers, the ai follows the connections to different hubs, and acts withing those. If they are given hubs and no connections, then they don't run free, like they do immediately in the defalt map, but neither do they move around, like in a finished map.
EDIT: You just beat me!
i know

i added conections, the only thing i did befor i munged was, made the sniper have a normal sniper and...... take away the water... i think thats it, but i could be wrong
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 9:52 am
by Caleb1117
I greatly doubt changing a weapon, and removing water, would stop the AI, its got to be a planning issue.
Did you do it all in the [Base] layer?
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 10:34 am
by GolfBulb
Caleb1117 wrote:I greatly doubt changing a weapon, and removing water, would stop the AI, its got to be a planning issue.
Did you do it all in the [Base] layer?
quite possibly......mmm...nope, i put htem in conquest, they jsut dont move, and its ruining my map
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 3:20 pm
by AceMastermind
Did you accidentally disable the Soldier type from using the hubs and connections?
Re: Talk about slack Soldier
Posted: Sun Sep 02, 2007 3:29 pm
by GolfBulb
AceMastermind wrote:Did you accidentally disable the Soldier type from using the hubs and connections?
i dont see how i could, i doubt it i will check now........ MMMM nope, i didnt
*EDITED by Staff - combined double post
what could be causing this?
I have re-done the Nodes and Connections 4 tims, im confused beyond belief