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Yktecsh: Ruins - Almost beta!

Posted: Tue Apr 18, 2006 10:14 pm
by Epena
Yeah, I think it's time for a new topic! Wooj!

So, it's come a long way since last time you guys heard from me. Tis very improved, but it still need improvement! So, yeah. Lemme guys know what you think of it and how it can be improved. This will become BETA as soon as Vyse finishes my brand new local unit and Bandu finishes the cave. I also need to do some localizing. Anyways! Here come the screenies!

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And here's the base gallery with some additional picture. But you'll have to wait a bit for the gallery to become public. http://www.maj.com/cgi-bin/gallery.cgi?f=111702

Lemme know what you guys think about it!!

RE: Yktecsh: Ruins - Almost beta!

Posted: Tue Apr 18, 2006 10:15 pm
by Teancum
Very nice! Hopefully we won't be pushing each other off the ledges. :P

RE: Yktecsh: Ruins - Almost beta!

Posted: Tue Apr 18, 2006 10:19 pm
by Epena
Yeah. :D

I'm not quite sure about the CIS hero right now, but I'm sure I want him to have push. Or, even better, wave.

Posted: Tue Apr 18, 2006 10:20 pm
by -_-
Lookin good :wink:

I'd recommed doing a better job on the skins though :wink:

Posted: Tue Apr 18, 2006 10:23 pm
by Epena
Hehe, those weere made by RevanSithLord. How could they be improved? I know that the pilot needs more...detail on the pants and stuff, but beyond that?

Posted: Tue Apr 18, 2006 10:26 pm
by -_-
They could look less photoshoppy XD... The orange looks kinda weird for a clone to wear, that's all.

Posted: Tue Apr 18, 2006 10:37 pm
by Epena
Ah, kay. I'll see what he can do about the photoshoppiness.

The idea behind the colors is that it's a desert corp clone battalion, so it's like totally camouflaged. I thought it'd be a nice twist and amke it more interesting.

Thanks for the tip!

Posted: Wed Apr 19, 2006 12:41 am
by Vyse
Looks good Epena! The screens are encouraging me to get the unit done! I am hoping to get it to you Friday or Saturday!

I just finished Lando so I can focus on getting it done! 100% :D

Posted: Wed Apr 19, 2006 4:37 am
by t3tine
you should...oh, i don't know how to say that...
hmmm, you should color their cap in white and put some orange spray on it, so it could be better than orange and blue cap...
did you understand me? ^^

edit: oh, i forgot...looks nice, can't wait to test it :D

Posted: Wed Apr 19, 2006 6:54 am
by Alpha
I don't believe you can texture the capes t3tine. But, Epena, it looks veyr very nice. I like this map from the beginning and I admire you if for nothing else the amount of ramps and platforms. Those are perhaps the most annoying thing to place in Zeroeditor for me. Good job!

Posted: Wed Apr 19, 2006 7:30 am
by t3tine
oh...can't texture capes...but in mygeeto invasion, the cape of bacara is purple, so i think you can skin it, no?

Posted: Wed Apr 19, 2006 9:51 am
by Epena
No, you can skin it. It was done before, but then when I had to go back to my backup I never put it back in. Thanks for reminding me, I would have never seen it!!

Thanks for all of your encouragement, guys!

Posted: Wed Apr 19, 2006 9:56 am
by Lord-Bandu
I'l get the cave to you on the same day as Vyse sends his unit to you.

Posted: Wed Apr 19, 2006 9:57 am
by Epena
Kay, thanks plenty Bandu. :D

Posted: Wed Apr 19, 2006 10:23 am
by richard
Looks good

Posted: Wed Apr 19, 2006 1:25 pm
by Tuskenjedi
nice! are thos mygeeto assets?

Posted: Wed Apr 19, 2006 1:38 pm
by Epena
Good eye! Yes, the stairs are made of Mygeeto objects.

Posted: Wed Apr 19, 2006 3:40 pm
by Guest
Nice screens!

All clones are yellow. Is this 212nd AB?

Posted: Wed Apr 19, 2006 4:57 pm
by Lord-Bandu
I would adjust the fog setting in the sky file if i was you ... unless the blue tint is intentional?

Posted: Wed Apr 19, 2006 6:59 pm
by Epena
Haha, no. I was wondering how to adjust that...Thanks!