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All-Purpose Request Thread (Take 3)
Posted: Thu Apr 09, 2009 7:57 am
by Teancum
LINK to old topic
Last Post from that topic:
MandeRek wrote:Dear friends, I hate this topic since i always had my opinion it's mostly spam, but here's a request which i REALLY need, please think about it..
I made custom wavs, LOADS of custom wavs, for my heroes. Now I can't get them ingame, because of audio file type and munge/side problems. I need someone who can take my wavs, and set up a munged .lvl file for me with all working sounds..
Please think about it, and help Battlefront Zero

Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 09, 2009 9:28 am
by ryukaji
I just figured out how to get custom sounds working so I could easily set that up in like 10 minutes so if you send me your .wavs ill do it easy
Unless theres really alot maybe it will take a bit longer....
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 09, 2009 4:32 pm
by 666rulerofclones
Could someone perhaps remapp the Imperial Shock Trooper the same way Darth D.U.C.K. did with the regular stormtrooper. The reason I ask is so that I can use Fiodis' Stormie Commander skin on one. The shipped one with the commander skin is a disaster. Thanks!
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 09, 2009 6:54 pm
by kinetosimpetus
I know someone made a skin for a
commando droid (CLICK), but has anyone made a model?
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 09, 2009 6:57 pm
by DarthD.U.C.K.
no
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 09, 2009 7:51 pm
by kinetosimpetus
Well, this is the request topic, so can someone do it? It should use a normal human skeleton, so it can use a clone disguise kit. :clone:
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Apr 09, 2009 10:44 pm
by Darth Revan
A tutorial which explains how to get good opacity on a skin i couldnt find one browsing the forums but some people have said theve seen one
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 10, 2009 4:23 am
by DarthD.U.C.K.
what do you mean with good opacity?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 10, 2009 5:07 am
by [TFA]Padawan_Fighter
DarthD.U.C.K. wrote:what do you mean with good opacity?
I think he means transparency.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 10, 2009 3:15 pm
by carfanaticphil
Is there a remapped sniper model anywhere out there?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 10, 2009 3:30 pm
by DarthD.U.C.K.
you mean a remapped ep3 sniper?
i made a remapped version of the sniper, assault and jettropper (and the basic ep3 and 2 clone and the stormie)
but i accidentally overwrote the jettrooper and stopped to work on this, i can finish them if you (and maybe sonme more people) want/need them
Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 10, 2009 4:04 pm
by carfanaticphil
that would be very kind of you, it would be useful to alot of people

Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 10, 2009 4:19 pm
by Fluffy_the_ic
Yeah, it'd be nice to see you finish that up. And also, if you do, could you fix the problem where on one of the models the arms stayed symmetrical?

Re: All-Purpose Request Thread (Take 3)
Posted: Fri Apr 10, 2009 9:03 pm
by ryukaji
Can someone set up a .combo and animation set for a chainsaw? It should be held with rifle anims and be raised and held when fire button is held down, and lowered back to idle when button is unpressed. I dont know how to do this and no one is helping me know how (melee question topic).
If not a .combo i can probably manage one myself but Im lost on animation set.
Re: All-Purpose Request Thread (Take 3)
Posted: Sat Apr 11, 2009 12:33 am
by kinetosimpetus
ryukaji wrote:Can someone set up a .combo and animation set for a chainsaw? It should be held with rifle anims and be raised and held when fire button is held down, and lowered back to idle when button is unpressed. I dont know how to do this and no one is helping me know how (melee question topic).
you could make it a very short range "rifle" that shoots "force push" ord modified for short range, no push, and add damage,, fire rate high. only thing to find is a good fire sound
Re: All-Purpose Request Thread (Take 3)
Posted: Sat Apr 11, 2009 5:23 pm
by Super_Clone
[TFA]Padawan_Fighter wrote:Could someone scale down the horns and head tails from Shaak Ti, and scale down Aayla Secura's body as well? I need it to make an Ahsoka model for a friend.
I need that alot too!
Re: All-Purpose Request Thread (Take 3)
Posted: Sat Apr 11, 2009 7:03 pm
by FelixXxX
Can someone give me a .msh of an arc trooper (where i can still override the textures) with a visor (.tga for that also with .msh) so i can edit them for someone Thanks

Re: All-Purpose Request Thread (Take 3)
Posted: Sat Apr 11, 2009 7:41 pm
by Fiodis
The mesh for the arc trooper is in the default REP side. I forget it's name, but look for the GeometryName in the EP2 Rocketeer odf. That's the blue ARC. The ep2 officer is the red ARC, which for some reason causes a CTD for me, so I always just the blue one - it's easy to edit, anyway.
Re: All-Purpose Request Thread (Take 3)
Posted: Sat Apr 11, 2009 8:12 pm
by FelixXxX
Can someone give me the visor .msh and .tga and tell me how to put on to the arc trooper Thanks because i have the arc skin anyway so Thanks

Segway
Posted: Sun Apr 12, 2009 3:45 pm
by RepSharpshooter
Can someone help me on this segway?
Most importantly I need:
- Drive pilot pose
- Correct collision Primitives
PM me for the source files, thanks in advance.