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Re: Mimban: Mining Village

Posted: Tue Apr 13, 2010 4:49 pm
by RED51
Nice map you made there! :)
Anyway, I did a quick play through, mostly searching for bugs, getting a feel for the map. Tonight I shall do a more thorough play through though. While playing, I spotted some floating objects:
FYI: The CIS side is part of my own mod, in early dev stages. It is not part of the map.
Hidden/Spoiler:
ImageImageImageImageImageImageImageImageImageImageImageImage
Oh, one of them is a glamor shot. It's file name is fail_fail_fail. I'll leave you guys to see which one it is! :P
Anyway, nice job on the map! :thumbs:

Re: Mimban: Mining Village

Posted: Tue Apr 13, 2010 5:06 pm
by StarkillerMarek
Most of those bugs were fixed, I just forgot to munge after I fixed them. Oops.

Please don't edit the sides, like in the mission.lvl. I would rather that you keep the map in its entirety, unless you have my approval.

Re: Mimban: Mining Village

Posted: Tue Apr 13, 2010 5:09 pm
by RED51
I didn't change them. Your mission is reading the cis.lvl found in the base side folder. In other words, you loaded the stock CIS side. :wink:

Re: Mimban: Mining Village

Posted: Wed Apr 14, 2010 9:43 am
by StarkillerMarek
Yes, but I would like it if you were to post any pictures of it here at all, that they would be the map in its enitirety, even if that means the stock CIS. Also, you need not post any pics of errors here at all. I would like it if you would PM them to me instead.

Re: Mimban: Mining Village

Posted: Wed Apr 14, 2010 3:08 pm
by RED51
Ok, alright then.

Re: Mimban: Mining Village

Posted: Wed Apr 14, 2010 5:18 pm
by Darth_Squoobus
I'm not going to sugar-coat it: The placement of the tunnel entrance is hideous. I have to jump to get inside of it. The terrain really needs to be raised in a lot of places.

Re: Mimban: Mining Village

Posted: Wed Apr 14, 2010 8:44 pm
by StarkillerMarek
Darth_Squoobus wrote:I'm not going to sugar-coat it: The placement of the tunnel entrance is hideous. I have to jump to get inside of it. The terrain really needs to be raised in a lot of places.
Thanks. That has been fixed already, though. The planning system has also recieved considerably upgrades..

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 10:34 am
by Hawk
Nice update. The SBD is the best!

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 11:29 am
by Eggman
Hawk wrote:Nice update. The SBD is the best!
I can only assume that you didn't bother to do any reading and only looked at the pictures...
RED51 - NOT THE AUTHOR OF THE MAP wrote:Nice map you made there! :)
Anyway, I did a quick play through, mostly searching for bugs, getting a feel for the map. Tonight I shall do a more thorough play through though. While playing, I spotted some floating objects:
FYI: The CIS side is part of my own mod, in early dev stages. It is not part of the map.

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:26 pm
by StarkillerMarek
And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:28 pm
by impspy
StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:29 pm
by StarkillerMarek
impspy wrote:
StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:31 pm
by impspy
StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?
Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:46 pm
by StarkillerMarek
impspy wrote:
StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?
Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:47 pm
by impspy
StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote: Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?
Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.
Alright: 501st vs Kota's militia

Militia Hero: Kota
Imperial Hero: Air Marshal bow

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:50 pm
by StarkillerMarek
Hidden/Spoiler:
[quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"]
Looking better and better, awesome work :thumbs:[/quote]
Thanks. What modes do you need(or want) for PE?[/quote]

Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?[/quote]
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.[/quote][/quote]

Alright: 501st vs Kota's militia

Militia Hero: Kota
Imperial Hero: Air Marshal bow[/quote]
Ok, I may even have the map done today, we'll see. You'll want the data_MI1 folder right?

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 3:53 pm
by impspy
StarkillerMarek wrote:
Hidden/Spoiler:
[quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"]
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?[/quote]

Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?[/quote]
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.[/quote][/quote]

Alright: 501st vs Kota's militia

Militia Hero: Kota
Imperial Hero: Air Marshal bow[/quote][/hide]
Ok, I may even have the map done today, we'll see. You'll want the data_MI1 folder right?[/quote]

Yes, if you please :D

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 5:16 pm
by Darth_Squoobus
Just as well, I feel the caves needed to be expanded a bit.

Re: Mimban: Mining Village

Posted: Thu Apr 15, 2010 8:17 pm
by StarkillerMarek
Darth_Squoobus wrote:Just as well, I feel the caves needed to be expanded a bit.
Thank you for your input, but it is a little late for that now. This WIP is on the verge on being finished.

Re: Mimban: Mining Village

Posted: Wed May 05, 2010 5:57 pm
by skelltor
it looks vary nice.i was wondering if i could add my BFSM sides to this map after it is released?