Page 1 of 1

Skinning Problem - only halfway done...

Posted: Tue Jun 24, 2008 1:22 pm
by vampire_lord
I followed the FAQ tutorial on Simple Hex Editing to have same models with different texture, as you may know my basic soldier is Galactic Marine (Clone Commander), I got the new MSHs working with apparently no problem (only Munging stuff about using normal geometry), but there is one problem... the cape is still using the old texture, I kind of resembles when I replaced the officer skin and the "shiped" model copied the same custom skin, I tried everything, this is the stuff.

Regular Trooper ODF using REP assets

Code: Select all

[GameObjectClass]
ClassParent         	= "glm_inf_default_rifleman"
[Properties]
GeometryName            = "rep_inf_clonecommander"
GeometryLowRes          = "rep_inf_clonecommander_low1"
FirstPerson             = "GLM\glmunit;rep_1st_clonecommander"
ClothODF                = "rep_inf_clonecommander_cape"
Custom Trooper ODF using HEXed assets

Code: Select all

[GameObjectClass]
ClassParent         	= "glm_inf_default_sniper"
[Properties]
GeometryName            = "glm_inf_clonecamosnipe"
GeometryLowRes          = "glm_inf_clonecamosnipe_low1"
FirstPerson             = "GLM\glmunit;rep_1st_clonecommander"
ClothODF                = "glm_inf_clonecamosnipe_cape"
Custom Trooper Cloth ODF using HEXed assets

Code: Select all

[GameObjectClass]       
ClassLabel          = "cloth"
[Properties]
attachedmesh	= "glm_inf_clonecamosnipe"
HEXED assets

Code: Select all

glm_1st_clonecamosnipe.msh <------------------------- (to be used later)
glm_1st_clonecamosnipe.msh.option
glm_1st_inf_clonecamosnipe_arms.tga
glm_1st_inf_clonecamosnipe_arms.tga.option

glm_inf_clonecamosnipe.msh
glm_inf_clonecamosnipe.msh.option
glm_inf_clonecamosnipe.tga
glm_inf_clonecamosnipe.tga.option

glm_inf_clonecamosnipe_cape.tga
glm_inf_clonecamosnipe_cape.tga.option

glm_inf_clonecamosnipe_low1.msh
glm_inf_clonecamosnipe_low1.msh.option
All seems to be in the right place, all MSHs call for the glm textures, but I can't get the cape re-textured, I had the same problem with a dropped SIDE mod when I wanted to do the same with ARC Troopers, anyone knows what I could be doing wrong?

Re: Skinning Problem - only halfway done...

Posted: Tue Jun 24, 2008 1:28 pm
by Maveritchell
To "duplicate" a piece of cloth in the same way you duplicate a .msh means that not only do you have to change the cloth .odf name (and the mesh it calls for in the .odf), but you also have to change the name of the cloth in the new .msh.

Search through "glm_inf_clonecamosnipe.msh" for "rep_inf_clonecommander_cape." Change any instances of that to "glm_inf_clonecamosnipe_cape." Then your new cloth will work.

Re: Skinning Problem - only halfway done...

Posted: Tue Jun 24, 2008 1:48 pm
by vampire_lord
Thanks, it worked... you know, those things may be easily overlooked by a noob like me.