Problems with vehicles, turrents, water, and terrain - help?
Posted: Mon Apr 24, 2006 8:57 pm
Ok, I am still rather new to modding, although I have still managed to solve a lot of problems I have had thanks to the the help of the people here. I decided to just post the remaining ones for the two maps I am making in here.
1. Adding commandwalkers: I have been trying to get two ATTEs to spawn, but without success. I have the spawn points placed in the map, along with a corresponding control zone and CP. The LUA has been updated with the ATTE vehicle, and both walker and standard memory pools have been created for it. Since these function as mobile command posts, does something more need to be done?
2. Water problems: At this point, I have learned enough about adding water to get my water map to the spawn screen, but the command posts do not show up on the spawn map, so you can't spawn. Potentially important note: when I munged the world, two errors came up referring to a file that could be my world's fx file, saying that it was in improper format and had been ignored. The file was copied from Kashyyk, then renamed and modified. I am using the Kashyyk water texture.
3. Adding holes in the terrain: Notice how on maps such as Polis Massa, there are ways to go "underground" (in this case, by entering a hanger that sticks out of the terrain). Is there any way to reproduce this on a mod map, allowing you to create an underground tunnel network accessible from the surface?
4. (added) I am trying to add turrents to my map. The standard laser turrents are spawning now, although they start out destroyed, which I would like to change. However, my Hoth dish turrents and remote rocket turrents do not spawn at all. The relevant lua has been updated with their respective names in the turrents sections, and I have added memory pools for "MountedTurrent"s. They still don't spawn though. Can anyone see why?
Answers on any of these would be welcome.
1. Adding commandwalkers: I have been trying to get two ATTEs to spawn, but without success. I have the spawn points placed in the map, along with a corresponding control zone and CP. The LUA has been updated with the ATTE vehicle, and both walker and standard memory pools have been created for it. Since these function as mobile command posts, does something more need to be done?
2. Water problems: At this point, I have learned enough about adding water to get my water map to the spawn screen, but the command posts do not show up on the spawn map, so you can't spawn. Potentially important note: when I munged the world, two errors came up referring to a file that could be my world's fx file, saying that it was in improper format and had been ignored. The file was copied from Kashyyk, then renamed and modified. I am using the Kashyyk water texture.
3. Adding holes in the terrain: Notice how on maps such as Polis Massa, there are ways to go "underground" (in this case, by entering a hanger that sticks out of the terrain). Is there any way to reproduce this on a mod map, allowing you to create an underground tunnel network accessible from the surface?
4. (added) I am trying to add turrents to my map. The standard laser turrents are spawning now, although they start out destroyed, which I would like to change. However, my Hoth dish turrents and remote rocket turrents do not spawn at all. The relevant lua has been updated with their respective names in the turrents sections, and I have added memory pools for "MountedTurrent"s. They still don't spawn though. Can anyone see why?
Answers on any of these would be welcome.