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2 Questions
Posted: Wed Jan 18, 2006 6:39 pm
by sef0907
If you have played halo 2, you know the battlerifle is semi-automatic and fires 3 bursts in a shot, how do I do that to a gun in SWBF. And can someone skin this helmet from a regualr stormtrooper, just the helmet, please! I will include you in the credits of my new map for it.
http://www.starwars.com/databank/organi ... rs/eu.html
RE: 2 Questions
Posted: Wed Jan 18, 2006 6:47 pm
by Teancum
Hey, the Radiation Trooper! Cool idea, Sef.
About the rifle (another great idea, Sef). It depends on if you want it to hold ammo, or be a rechargeable gun.
-If it's rechargable, you could set the fire rate to however fast you want for each fire in a burst, then make each shot take 1/3 of the energy. Next just set your recharge rate to however long you want to wait before the next burst, and you're good to go.
-If it uses numbered ammo, you could fake it by having only 3 rounds in a clip, then setting the reload time to really low. The only problem there is that the unit would reload after each burst.
Honestly, I'd look into doing a recharge thing. Then you'd never have to reload, and you could do the semi-auto effect perfectly.
RE: 2 Questions
Posted: Wed Jan 18, 2006 6:52 pm
by sef0907
How do I do it if I want it to hold ammo? Oh and thanks!
WARNING SPOILER ALERT!: Yeah, I'm making a radiation map, I also want to try to recreate radiation, so I want to know how to turn water orange/red and how do I place it in my world too.
RE: 2 Questions
Posted: Wed Jan 18, 2006 7:17 pm
by Trans
For that you can look at Saturn's tutorial where he talks about adding "lava"
RE: 2 Questions
Posted: Wed Jan 18, 2006 7:29 pm
by sef0907
Wheres that?
RE: 2 Questions
Posted: Wed Jan 18, 2006 8:53 pm
by Trans
RE: 2 Questions
Posted: Wed Jan 18, 2006 9:29 pm
by sef0907
Sorry, but it does not really seem to help me much..... Anyone want to make the skin? Anyone?
RE: 2 Questions
Posted: Wed Jan 18, 2006 10:21 pm
by Teancum
You can't really do it if your weapon holds ammo. The game is set up to fire continuously. The best thing you can do is fake it with a charge weapon.
RE: 2 Questions
Posted: Wed Jan 18, 2006 10:34 pm
by sef0907
Yeah, thats what i'm doing, know anything about "I also want to try to recreate radiation, so I want to know how to turn water orange/red and how do I place it in my world too." my question earlier.
RE: 2 Questions
Posted: Wed Jan 18, 2006 11:03 pm
by Trans
That was what my link was for, during the tutorial he teaches you how to add colored water to your map to look like lava which would serve the same purpose as what you are trying to do
RE: 2 Questions
Posted: Thu Jan 19, 2006 7:37 am
by sef0907
Really? I went through the whole thing, well time to read more closely. Still anyone want to make a skin?
RE: 2 Questions
Posted: Thu Jan 19, 2006 9:25 am
by saberhagen
Actually it's quite easy to give a weapon a burst mode. It's all in the ODF.
To get a burst of 3 successive rounds for 1 press of the trigger, just set SalvoCount to 3, ShotsPerSalvo to 1, and SalvoDelay to whatever you want the delay between shots to be (probably best to start with 0.2 as that's the rate of fire of the standard rifles in the shipped game).
You should also set TriggerSingle to 1, otherwise it might screw up a bit.
This should work with ammo or heat. It doesn't matter how many shots the magazine can hold.
RE: 2 Questions
Posted: Thu Jan 19, 2006 3:53 pm
by sef0907
Sweet! Thanks! But once again, I know their are great skinners out their, please somebody make the skin!
RE: 2 Questions
Posted: Thu Jan 19, 2006 4:41 pm
by OGEB1103
I could give it a try, though i've never skinned in my life. And i also don't have any of the assets to try it with, so enless you could somehow send them to me, i might not be able to.
Posted: Thu Jan 19, 2006 5:39 pm
by sef0907
Here it is, I only need the helmet skinned though:

Re: RE: 2 Questions
Posted: Thu Jan 19, 2006 6:02 pm
by Teancum
saberhagen wrote:Actually it's quite easy to give a weapon a burst mode. It's all in the ODF.
To get a burst of 3 successive rounds for 1 press of the trigger, just set SalvoCount to 3, ShotsPerSalvo to 1, and SalvoDelay to whatever you want the delay between shots to be (probably best to start with 0.2 as that's the rate of fire of the standard rifles in the shipped game).
You should also set TriggerSingle to 1, otherwise it might screw up a bit.
This should work with ammo or heat. It doesn't matter how many shots the magazine can hold.
Wow! Very cool. I never knew that.
@ Sef -- it looks like you could combine the scout trooper's face on the stormtrooper armor. Should be fairly easy.
RE: Re: RE: 2 Questions
Posted: Thu Jan 19, 2006 10:10 pm
by sef0907
I tried that first, the scout roopers visor was too small and enlarging it, and slicing it in half, and covering up the old stormtrooper visor was too difficult for my non-existant skinning skills.
RE: Re: RE: 2 Questions
Posted: Thu Jan 19, 2006 10:20 pm
by Schizo
I could probably give the skin a shot. I recommend using the shocktrooper model, since it's got the shoulder pauldron like the Rad Trooper. I'll give it a try.
RE: Re: RE: 2 Questions
Posted: Thu Jan 19, 2006 10:34 pm
by sef0907
Okay thank you. Though it will take me a while to get back to work, 5 viruses, I'm going to be getting rid of them and sweeping for more.
RE: Re: RE: 2 Questions
Posted: Fri Jan 20, 2006 12:06 am
by Schizo
Okay, it's done. Here's the skin for the unit himself:
... And here's the shoulder pauldron/pack skin if you're going to be using the shocktrooper (which would be the best choice):
I think the skin turned out pretty well. I'd like to see what they look like in-game. I tried to see for myself, but, as always, my mod tools are being extremely stupid today (not sending any of my munged maps to the addon folder, so I can't even test them out...). If you can, try and put 'em in so I can see. I may have to fix some things to get it just right. But for now, that's the best I can do.