Hi
i want to make a new HUD for all maps. so before this i have to understand how to make it for one map.
i've created a test map.
i've read the all you need thread and also the HUD reference post.
question:
is it only possible to make a HUD work in BFII after you have modeled a HUD with XSI??
I have a gif file. Is there a way to make this file shown in BFII as a HUD??
which files have i to edit??
i think it's the ingame.req and the HUD files. but what have i to write??
HUD changes
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- Anakin
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- DarthD.U.C.K.
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Re: HUD changes
no, you can use whatever model you wantAnakin wrote: is it only possible to make a HUD work in BFII after you have modeled a HUD with XSI??
no, battlefront only supports .tga filesAnakin wrote: I have a gif file. Is there a way to make this file shown in BFII as a HUD??
Anakin wrote: which files have i to edit??
Hidden/Spoiler:
- Anakin
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Re: HUD changes
so this is the HUD_reference file i have read it.
but i have no model. i only have a picture file i can save as tga but i think if i do this there won't be transparency or can this save it too??
but i have no model. i only have a picture file i can save as tga but i think if i do this there won't be transparency or can this save it too??
- DarthD.U.C.K.
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Re: HUD changes
yeah, tga supports transparency
- Anakin
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Re: HUD changes
ok so i save the HUD as tga no problem but how comes it into the game??
and pls not the full hud reference file
only say open you explorer go to C:/BF modtools/what ever/ data_BSP/... open the file named ... add/write... save.
remember i have a new test map and the HUD as tga.
and pls not the full hud reference file
only say open you explorer go to C:/BF modtools/what ever/ data_BSP/... open the file named ... add/write... save.
remember i have a new test map and the HUD as tga.
- DarthD.U.C.K.
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Re: HUD changes
i uploaded a simple 2d plane for use in the HUD here. the texturename should be hud_simpleplane.tga
i made it from the viewfinder, removed the buttons and made the whole thing use one texture you you can simply slap the hudtexture on it. you might have to rotate an scale it in the hud though.
one thing i forgot to say: your visor will either hide the weaponsymbols or be behind the weapon in first person (so the weapon will be between you and the visor, i dont know how you could correct that.
i made it from the viewfinder, removed the buttons and made the whole thing use one texture you you can simply slap the hudtexture on it. you might have to rotate an scale it in the hud though.
one thing i forgot to say: your visor will either hide the weaponsymbols or be behind the weapon in first person (so the weapon will be between you and the visor, i dont know how you could correct that.
- Anakin
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Re: HUD changes
ok i will see if this works.
many thanks.
==========EDIT=============
ok here comes a picture from the msh viewer:
how you can see there are some problems:
-completely transperiences are saved, but not the oone which are only a bit transperant.
- i mean if you compare with the original picture the glow effect isn't saved.
-the sides have texture problems.
many thanks.
==========EDIT=============
ok here comes a picture from the msh viewer:
Hidden/Spoiler:
Hidden/Spoiler:
-completely transperiences are saved, but not the oone which are only a bit transperant.
- i mean if you compare with the original picture the glow effect isn't saved.
-the sides have texture problems.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: HUD changes
thats related to the skin, you have to make the half-transparent parts halftransparent yourself
- Anakin
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Re: HUD changes
there are parts halftransperant
