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Turret rotation.

Posted: Mon Jun 01, 2009 7:14 pm
by Ty294
Some vehicles (like the AAT and Rebel Combat Speeder) and all turrets don't use animations. Well, because of this they won't rotate. I have a feeling it is in the .options, but I've copied the .msh.option and it still doesn't work. Help?

Re: Turret rotation.

Posted: Thu Jun 11, 2009 11:04 pm
by ANDEWEGET
if they dont rotate, you maybe have used the wrong aimer nulls/roots? have you made your own odf?

Re: Turret rotation.

Posted: Mon Jun 15, 2009 1:33 pm
by newguy99
I had a simple question about turrets.
Do any of the Kamino or Bespin AAA turrets work because I tryed the Kamino turret and when I ran the map the turret was all streched around wrong and you couldn't get in it, anyone know anything about getting a AAA turret in a mod map?

Re: Turret rotation.

Posted: Mon Jun 15, 2009 4:47 pm
by Ty294
ANDEWEGET wrote:if they dont rotate, you maybe have used the wrong aimer nulls/roots? have you made your own odf?
No I was modifing the shipped ones. But the aimers on the shipped MTT were wrong so maybe these are to?

Re: Turret rotation.

Posted: Mon Jun 15, 2009 11:00 pm
by jango
the aat and combat speeder turrets do rotate.