Converted VRML to msh: collision issues [Solved]
Posted: Fri Jun 18, 2010 10:37 pm
Hello, GT
I took a Sketchup model, a simple greenhouse, and threw into 3ds Max 2011. After fiddling with some settings, I got it to export to VRML97. From there, I converted it to msh with MshViewer. Then I gave it an odf, and put it in a map. Looked great. First Sketchup model ingame for me, really excited.
I ran around in the greenhouse (which was huge, but that's an petty scaling issue) but found that the holes in the roof had collision. Everything else worked fine except for the roof. Some of those holes act properly, but some don't.
Is there a way to fix this?
I took a Sketchup model, a simple greenhouse, and threw into 3ds Max 2011. After fiddling with some settings, I got it to export to VRML97. From there, I converted it to msh with MshViewer. Then I gave it an odf, and put it in a map. Looked great. First Sketchup model ingame for me, really excited.
Hidden/Spoiler: