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Ipodzanyman
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Ipodzanyman
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Protector_Pulch
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Video about texturing models in XSI
Here's a helpful video about texturing models in XSI:Ipodzanyman wrote:I read Bandu's tutorial, but I'm still confuzzled about texturing...
http://www.digitaltutors.com/digital_tu ... .php?v=736
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Ipodzanyman
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Ipodzanyman
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yankeefan05
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Ipodzanyman
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Ipodzanyman
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Ipodzanyman
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Ipodzanyman
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Ipodzanyman
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Tuskenjedi
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Ipodzanyman
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Protector_Pulch
Oh, new stuff from the master. If I remember correctly, you started that whole "Rain with Crashed Capital" epidemy.
Anyway. All this new terrain really recreates the atmosphere of the original. But If I'm honest, the ground itself is way to flat, so either put in some variety or asphalt. Latter would make really flat terrain sensible.
Anyway. All this new terrain really recreates the atmosphere of the original. But If I'm honest, the ground itself is way to flat, so either put in some variety or asphalt. Latter would make really flat terrain sensible.
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Collision information
By default, collision is created for objects during the munge process, unless there is a "msh.option" file for the ".msh" file, containing "-nocollision".Ipodzanyman wrote:There's one collision problem though...
Check to see if those objects that you're having problems with, do indeed have an "option" file, then open them to see if there is anything about collision in them and delete if necessary.
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Ipodzanyman
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Ipodzanyman
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Ipodzanyman
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