WIP-Republic Dooms Day

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Name for the troopers?

15th
9
15%
254th
28
46%
Zero-G
24
39%
 
Total votes: 61
Ipodzanyman
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Post by Ipodzanyman »

I just want to take a vid to demostrate the map when ready.....
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Post by Ipodzanyman »

I need suggestions :wink:
Protector_Pulch

Post by Protector_Pulch »

- Some escape pods the venator launched before crashing down, now they're a CP.
- a field MASH, protected by auto-turrets, with lots of clone bodies lying around & several health droids
- a hidden place where IPods are sold^^
- a CIS facility, constructing droidekas.
- some droid dispensers
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AceMastermind
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Video about texturing models in XSI

Post by AceMastermind »

Ipodzanyman wrote:I read Bandu's tutorial, but I'm still confuzzled about texturing...
Here's a helpful video about texturing models in XSI:
http://www.digitaltutors.com/digital_tu ... .php?v=736
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Post by Ipodzanyman »

cool, I will consider trying to make such a feat....
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Post by Ipodzanyman »

Any others I will probably start fixing my map and release an alpha *maybe* :wink:
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Post by yankeefan05 »

Ipodzanyman wrote:I just want to take a vid to demostrate the map when ready.....
Ill hook u up with DS_Omen (aka DS_UrCommander) and he might help make a movie for RDD. Ill ask him if u want me to.
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Post by Ipodzanyman »

cool, but I'm not ready with my map yet...
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Post by Ipodzanyman »

Particle Editor isn't working, can someone tell me how to set it up again, I couldn't find the appropriate thread to find this out, it says cannot read common file and core file...
-thx in advance :wink:
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Post by Ipodzanyman »

And I cannot continue my map without getting the particle editor working.... It's for a few *secret* things in my map....
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Post by Ipodzanyman »

UPDATE PREVIEW:

-I'm currently using Wideboy's models ingame....

Image
Image
Image
Image
Image

-There's one collision problem though...

Image
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Post by Ipodzanyman »

Any more suggestions, other than fill it up, it is still kind of empty....
Tuskenjedi

Post by Tuskenjedi »

It looks nice, but maybe add large rock catwalks, if possible, or bridges overhead. Just a thought.
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Post by Ipodzanyman »

I don't have the proper models to do so :cry: and the rock props in the folders mostly don't have proper collision...
Protector_Pulch

Post by Protector_Pulch »

Oh, new stuff from the master. If I remember correctly, you started that whole "Rain with Crashed Capital" epidemy.

Anyway. All this new terrain really recreates the atmosphere of the original. But If I'm honest, the ground itself is way to flat, so either put in some variety or asphalt. Latter would make really flat terrain sensible.
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Collision information

Post by AceMastermind »

Ipodzanyman wrote:There's one collision problem though...
By default, collision is created for objects during the munge process, unless there is a "msh.option" file for the ".msh" file, containing "-nocollision".
Check to see if those objects that you're having problems with, do indeed have an "option" file, then open them to see if there is anything about collision in them and delete if necessary.
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Post by Ipodzanyman »

thanks for the suggestions, I'll do that, and "Ace", it has collision, if you walk into it a certain position, it will do what it looks like in the picture..It's like a wallhack.. And as soon as I get PE working that little crater will have a fire and smoke effect coming out of it... :wink:
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Post by Ipodzanyman »

Oh, new stuff from the master. If I remember correctly, you started that whole "Rain with Crashed Capital" epidemy.
-I guess, I did *notice* a "few" maps that had strangely the same *feeling* XD

-Oh, and as I said before anyone that's interested or is in the *group*, please post stuff here too :wink:
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Post by Ipodzanyman »

Here are a few new pics of the new layout I like better..... still WIP.....

Image
Image
Image
Image

-once I get particle editor working again, it's going to have a extreme makeover into a map that will look similar to my last map, that I lost the data from... :wink:
wierd165

Post by wierd165 »

WOAH! Really coming along!
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