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Walkers in Space

Posted: Fri Jul 08, 2011 12:11 am
by SpencerJ
Ok call me crazy but I have got this crazy idea of adding ATATs on top of a Republic cruiser in a space battle. The only problem is that the LUA space file doesn't expect walkers in space. How do you edit the LUA to alow for walkers?
Thanks in advance :D

Re: Walkers in Space

Posted: Fri Jul 08, 2011 4:50 am
by DarthD.U.C.K.

Re: Walkers in Space

Posted: Fri Jul 08, 2011 1:50 pm
by Bonecrusher16O
I acctualy made a space map with walkers in it too. (Never release because i had a LOT of trouble with the Venaltor's inside-reaching out cannons....)
Here is what I put in my script. All I did was put the "AddWalkerType" stuff and it worked fine.

Hidden/Spoiler:
-- Level Stats
ClearWalkers()

AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 2) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)

local weaponCnt = 250
local guyCnt = 32
local units = 72
SetMemoryPoolSize("Aimer", 200)

Re: Walkers in Space

Posted: Fri Jul 08, 2011 2:26 pm
by DarthD.U.C.K.
thats whats contained in the post i linked to. he also needs the commandwalkerline for the atat.

Re: Walkers in Space

Posted: Mon Jul 11, 2011 5:29 pm
by SpencerJ
I tried to search but couldn't find sorry.