Bantha55´s mappack
Moderator: Moderators
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: Bantha55´s mappack
Mine stands, when idle, like Maul. Maybe the anim. aren't correct? Oh, and I don't have electric effects either.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Bantha55´s mappack
Null, the grappledroid didn't have electric effects... The anims are as Null described, not very special but Diet Dr. Pepper good-looking!
The electric effects... As said before, maybe I'll do them.. But first i got to finish a lot of other stuff, so if someone wants to do it that's fine. Null, maybe you could send your grappledroid too me and Bantha (thanks for the texture-fix)
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: Bantha55´s mappack
Bantha, I have the basic fixed files, ( seeing as you have the other files ) if they do not work just ask me and I'll see what's wrong. Also how did you get the SPHA-T working?! I could never get it to work!
- Bantha55
- 2nd Lieutenant

- Posts: 407
- Joined: Sun Jun 10, 2007 1:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: Bantha55´s mappack
Well I did the add the req and such.. Also, nice AT-ST reskin. Need the Grapple Droid files anytime?
- Bantha55
- 2nd Lieutenant

- Posts: 407
- Joined: Sun Jun 10, 2007 1:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Re: Bantha55´s mappack
My grapple droid only doesn´t has the right standing animation...
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Bantha55´s mappack
Bantha, do please except it... It makes it like 5% nicer, but so what, that's again 5% 
- Bantha55
- 2nd Lieutenant

- Posts: 407
- Joined: Sun Jun 10, 2007 1:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
-
FOOLIS
- Jedi

- Posts: 1038
- Joined: Tue Jan 16, 2007 3:59 pm
- Location: Germany
Re: Bantha55´s mappack
Nice 
I love this Blaster Pistol
I love this Blaster Pistol
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Bantha55´s mappack
Bantha55, that looks great!
Do you need any assistance in anything? Skins, w/e?
Do you need any assistance in anything? Skins, w/e?
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Bantha55´s mappack
Bantha, I've got a way to create Twin Blasters for him...
You need some XSI skills
Twin Blasters:
1.Make and weapon odf as you want it, but make sure you include the neccesary lines from Jango's wrist cannon (this is pointing at animations)
2.Make sure the unit having the twin blaster has jango's animations!
3.Test if the weapon odf is properly working ingame, note that this has to be a SECONDARY weapon
4.Import the weaponmsh into xsi, just create a null, call it dummyroot, place Scene_Root1 under it (that's the weapon) branch select the dummyroot and export it. Call it "weapon2"
5.In the unit odf, add the addonlines (look at wookiee odf and then the dreads part with a note from Mike Z above it) above the weaponsection, and make the msh called weapon2 and the bone "bone_l_hand"
6.Ingame it'll have 2 blasters, with the 2nd blaster as secondary, which makes you able to shoot with first with left mouse click and with 2nd with right mouse click! It uses the jango rocket animation, if you did that correct
I know this is vague and not very detailed, but this is by heart; i can't look anyting up right now... It'll work; it worked with my Fordo, but that one died together with my laptop...
You need some XSI skills
Twin Blasters:
1.Make and weapon odf as you want it, but make sure you include the neccesary lines from Jango's wrist cannon (this is pointing at animations)
2.Make sure the unit having the twin blaster has jango's animations!
3.Test if the weapon odf is properly working ingame, note that this has to be a SECONDARY weapon
4.Import the weaponmsh into xsi, just create a null, call it dummyroot, place Scene_Root1 under it (that's the weapon) branch select the dummyroot and export it. Call it "weapon2"
5.In the unit odf, add the addonlines (look at wookiee odf and then the dreads part with a note from Mike Z above it) above the weaponsection, and make the msh called weapon2 and the bone "bone_l_hand"
6.Ingame it'll have 2 blasters, with the 2nd blaster as secondary, which makes you able to shoot with first with left mouse click and with 2nd with right mouse click! It uses the jango rocket animation, if you did that correct
I know this is vague and not very detailed, but this is by heart; i can't look anyting up right now... It'll work; it worked with my Fordo, but that one died together with my laptop...
-
FOOLIS
- Jedi

- Posts: 1038
- Joined: Tue Jan 16, 2007 3:59 pm
- Location: Germany
Re: Bantha55´s mappack
@RevanSithLord: I´m already creating skins for Bantha ^^
- Bantha55
- 2nd Lieutenant

- Posts: 407
- Joined: Sun Jun 10, 2007 1:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Re: Bantha55´s mappack
@RevanSithLord:I don´t need skins but I need an octupara-class tridroid and maybe a new airbattledroid model.Can you make models?
@MadeRek:I can´t use XSI...
@MadeRek:I can´t use XSI...
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Bantha55´s mappack
Maybe someone else can do it for you... I'm too busy, sorry... Btw, do you need a Roron Corobb in your mappack? I just finished one 
- Challenger33
- Lieutenant General

- Posts: 726
- Joined: Wed Aug 23, 2006 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a legion of papercraft models.
- Contact:
Re: Bantha55´s mappack
I might be able to do that for you Bantha55
.
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Bantha55´s mappack
Well. I know. Just thought I'd ask.FOOLIS wrote:@RevanSithLord: I´m already creating skins for Bantha ^^
As for models-- Yes, I can. It's just a matter of me 'getting models out there.' So if I did do models for so in so, it seems that they'd never get out. Lol.
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: Bantha55´s mappack
Perhaps it's just me, but I don't remember Fordo being that pink.
I thought he was red.
I thought he was red.
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Bantha55´s mappack
I agree with caleb. And he had bigger eyes. On the skin the slot thingies are too small. 
Other than that good job
Other than that good job
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Bantha55´s mappack
I agree. Increase the saturation and the darkness of the red.
It may have looked pinkish in the cartoon, but I think it was just of the lighting. Awesome work though. Fordo is my favorite captain.
It may have looked pinkish in the cartoon, but I think it was just of the lighting. Awesome work though. Fordo is my favorite captain.
