Page 14 of 72

Posted: Fri May 05, 2006 8:33 pm
by Lord-Bandu
yea , his BOE thread is nearly as big as my ancient Mustafar and Geo Arena threads lol ....those were the days ;)

Posted: Fri May 05, 2006 8:43 pm
by Aussie_Irishman
lol....well guys, i have been thinking of doind some similar delving myself, but im not going to bother ne1 with it yet, coz i have no clue how to add different interiors and stuff...but this battle over endor will be a great asset when it is released.

AJay

Posted: Sat May 06, 2006 12:10 am
by yankeefan05
except on the LA thread of BOE there were flame wars every other page.

Posted: Sat May 06, 2006 12:14 am
by -_-
moncalamaridestroyer wrote:except on the LA thread of BOE there were flame wars every other page.
LA is not GT :wink:

p.s- keep the good work up xwingguy, I am seriously tired of the shipped space maps.

Posted: Sat May 06, 2006 12:27 am
by yankeefan05
i know. Here on GT we dont let people start flame wars, but that is y on LA there r so many pages.

Posted: Sat May 06, 2006 1:08 am
by Epena
imo. i think the nebulon b frigate should be a tad bigger and whiter. is that possible? everything else looks great, besides still needing the planet below the ship, but i know you are working on that! great space map! cant wait til its out!
kudos!
Yeah, actually it is quite possible...I agree with size, but not particularly with the color. It's all up to xwingguy, though.

Posted: Sat May 06, 2006 10:31 am
by xwingguy
Epena wrote:
imo. i think the nebulon b frigate should be a tad bigger and whiter. is that possible? everything else looks great, besides still needing the planet below the ship, but i know you are working on that! great space map! cant wait til its out!
kudos!
Yeah, actually it is quite possible...I agree with size, but not particularly with the color. It's all up to xwingguy, though.
That thing is so out of proportion to itself that it needs to be redone entirely. Plus we need to figure how to get AIs to target it. (AIs always target the very center of a target which happens to be empty space on that frigate.)

On another note it seems that I will need to drop one of those two global directional lights. I figured why Pandemic never used it. It seems to cause the map to be very unstable so it'll have to go.

Posted: Sat May 06, 2006 12:56 pm
by yoyam
xwingguy wrote: That thing is so out of proportion to itself that it needs to be redone entirely.
Way to go Xwing guy it sounds like this map is going to be one of the best planned space maps ever :D
btw any update yet on about wat % you are done?

Posted: Sat May 06, 2006 6:04 pm
by RAymo
hey xwingguy maybe u can use the mustafar assets for the SD interior if u cant figure out the Death Star and Polis Massa assets. it could work, couldnt it?

Posted: Sat May 06, 2006 10:06 pm
by Lord-Bandu
xwingguy wrote:
Epena wrote:
imo. i think the nebulon b frigate should be a tad bigger and whiter. is that possible? everything else looks great, besides still needing the planet below the ship, but i know you are working on that! great space map! cant wait til its out!
kudos!
Yeah, actually it is quite possible...I agree with size, but not particularly with the color. It's all up to xwingguy, though.
That thing is so out of proportion to itself that it needs to be redone entirely. Plus we need to figure how to get AIs to target it. (AIs always target the very center of a target which happens to be empty space on that frigate.)

On another note it seems that I will need to drop one of those two global directional lights. I figured why Pandemic never used it. It seems to cause the map to be very unstable so it'll have to go.


I believe they used 2 on Utapau.

Maybe the 68 cp's could be the cause of the unstableness ? :P lol

Posted: Sun May 07, 2006 12:45 am
by xwingguy
It isn't that, only 16 cps are in existance (until the capitol ships are bug free).

Oh, I also had to revise the engine room. Apparently the devs never gave one of the objects collision geometry. So this is it right now:

Image

P.S. There is a known glitch about those brown tanks: they aren't damaged by grenades when the nades "sticky on." Not that big of a deal though.

P.P.S Nobody bumps their head on that pipe.

Posted: Sun May 07, 2006 4:21 am
by manco
xwingguy i have been watching this project since you announcet it and i love it it keeps getting better keep up the goood work :wink:

Posted: Sun May 07, 2006 5:37 am
by SmokeY_Trooper'
yeah it looking real good *cant wait for release*

Posted: Sun May 07, 2006 7:45 am
by yoda_does_yoga
WOW!!! Love the engine room! Its AmAzInG!
*faints*

Posted: Sun May 07, 2006 8:04 am
by Wadi
so...release...when? any estimate? I'm drooling. and getting all sticky because of it. so please help.

Posted: Sun May 07, 2006 9:33 am
by yankeefan05
This project will take a while. Definetinly it will be released b4 summer break. If not then i will start to wonder about a release date.

Looking good xwingguy.

Posted: Sun May 07, 2006 12:42 pm
by Droid803
Woo...thats nice.

Posted: Sun May 07, 2006 2:09 pm
by RevanSithLord
oooh hot!!! I know you may have been asked this alot, but.....do you need any testers?! I'm so drooling! :shock:

Posted: Sun May 07, 2006 2:39 pm
by CovertSniper
Hey nice work xwing guy

Posted: Sun May 07, 2006 8:52 pm
by Tuskenjedi
wadi, drool is unhappy to me.
hmmm, engine room looks quite like something I've seen before... :P